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 Resident Evil Remake - Garrys Mod

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Indiana Jones
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PostSubject: Resident Evil Remake - Garrys Mod   Wed Dec 31, 2008 7:27 am

Heres my first remake model im starting with, its Wesker, who is really the man of the hour with all this hype around RE5, and those kick ass cutscenes where he teleported back and forth, it made the RECV Wesker look bad, and that one was my fav Cool
Im still a little sad that Richard wont be doing the voice, I like this new guy whos doing the voice alot, but Richard had a more badass sound.




and here was a Kevin I made a while back, sadly all my other RE ragdolls are gone because of my switch to Vista, but at least I still have DMC!


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PostSubject: Re: Resident Evil Remake - Garrys Mod   Wed Dec 31, 2008 9:01 am

well wesker looks really nice But not the other guy but nice post you made this ?

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PostSubject: Re: Resident Evil Remake - Garrys Mod   Wed Dec 31, 2008 12:45 pm

I think they look nice
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PostSubject: Re: Resident Evil Remake - Garrys Mod   Wed Dec 31, 2008 4:41 pm

Cool,Do want models
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PostSubject: Re: Resident Evil Remake - Garrys Mod   Wed Dec 31, 2008 5:14 pm

Hey man, nice models. Would you mind if after you release this, if I ported Kevin to RE4?
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Indiana Jones
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PostSubject: Re: Resident Evil Remake - Garrys Mod   Wed Dec 31, 2008 5:34 pm

Yeah you can have it, I dont like Kevin AT ALL, I just did it under request
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PostSubject: Re: Resident Evil Remake - Garrys Mod   Wed Dec 31, 2008 7:51 pm

What did u exactly used for importing / exporting and editing models?
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Indiana Jones
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PostSubject: Re: Resident Evil Remake - Garrys Mod   Wed Dec 31, 2008 7:55 pm

Well for RE4 you want to use Milkshape, unless you have an SMD importer for 3DS max (however only Max 8 has this), as for Garrys mod you gonna want to use 3DS max
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PostSubject: Re: Resident Evil Remake - Garrys Mod   Wed Dec 31, 2008 8:00 pm

Indiana Jones wrote:
Well for RE4 you want to use Milkshape, unless you have an SMD importer for 3DS max (however only Max 8 has this), as for Garrys mod you gonna want to use 3DS max


Milkshape? Hmmmm... I used it before but never for such things... I just used for editing models... Simple jobs, im not really expert on this part
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PostSubject: Re: Resident Evil Remake - Garrys Mod   Fri Jan 02, 2009 12:47 am

Big UPDATE :


Tyrant now rigged (pretty much a perfected rig, ill go back and check for errors later)
heres a render

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PostSubject: Re: Resident Evil Remake - Garrys Mod   Fri Jan 02, 2009 12:59 am

Wow, that Tyrant looks really nice, and so does the Wesker, the Kevin is okay though.Smile The Tyrant looks all pinkish, like
when mutated into a super Tyrant on the helipad.Smile

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Last edited by Spike991 on Wed Jan 14, 2009 12:18 am; edited 1 time in total
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PostSubject: Re: Resident Evil Remake - Garrys Mod   Wed Jan 14, 2009 12:15 am

They all look amazing
Tyrant looks awsome!
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PostSubject: Re: Resident Evil Remake - Garrys Mod   Sun Mar 15, 2009 7:13 pm

when will you release them, were can we download them?
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PostSubject: Re: Resident Evil Remake - Garrys Mod   Fri Mar 27, 2009 5:23 am

are you gonna make this downloadable? if so when because i MUST have wesker and the Tyrant
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PostSubject: Kool   Sat Mar 28, 2009 8:23 am

That's Awesome Man, Although if the Kevin Is already ingame, Could you please send me the link I would apreciate it by tons Very Happy


Last edited by Edboy on Sat Mar 28, 2009 8:27 am; edited 1 time in total (Reason for editing : forgot sumthing.)
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