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 Resident Evil 4 and Dead Space

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PostSubject: Re: Resident Evil 4 and Dead Space   Wed Apr 04, 2012 8:05 pm

I liked RE4 and 5 a lot more than Dead Space. Dead Space was decent IMO.
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PostSubject: Re: Resident Evil 4 and Dead Space   Wed Apr 04, 2012 8:14 pm

ThomVD wrote:
I liked RE4 and 5 a lot more than Dead Space. Dead Space was decent IMO.


I think my love for The Thing helped with Dead Space. But I think it was a fantastic game. The ship was a very creepy environment.

To be honest, it reminded me alot of the simplicity of REmake. A character who has no knowledge of what the hell is happening but forcing themself through it. It didnt feel repetative, there was some strategy and thinking required in both games. I loved Isaacs suit and the futuristic setting, it worked greatly and had alot of innovative features.

The story was just so damn intriguing though. Searching for Nicole who was dead all along, it was haunting and harrowing seeing her ghost, the manifestation inside Isaacs mind implanted by The Marker all along.

let alone the first letter of every chapter spelling NICOLEISDEAD. it was just so well thought out and very refreshing and hit a real gap in the market.
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PostSubject: Re: Resident Evil 4 and Dead Space   Wed Apr 04, 2012 8:19 pm

fernandofan08 wrote:
I found dead space a phenomenal game. It filled the gap from which was never satisfied on the current generation.

I mean, RE4 inspired gears of war. And then Gears of war inspired RE5.

This is true, and Dead Space also followed in Resident Evil 4's footsteps. And Dead Space 3 is following in Resident Evil 5's footsteps.

Quote:
But yes, Dead space was phenomenal. It had a fantastic atmosphere and it had a truly intriguing storyline. Dead Space 2 was also brilliant. It had some fab environments.
Really? Dead Space has a good story? I beat it twice, watched two animated films, beat Dead Space 2 twice, and I still have no idea what's going on because of its convoluted story. The environments are all the same: Dark Space Ship. It gets so boring.

Quote:
The day when EA made a fantastic IP is few and far between. but DS is superb. Its nothing like resident evil though. But, in the days when Capcom fail to make great RE games and Konami make average Silent Hill's, this game has risen to the top and rightly so.
It's so much like Resident Evil it's not even funny. Refer to my first post. Resident Evil sets the standard in which other games have to try to beat regarding in fear. Some games try too hard. Like Dead Space.

I love Dead Space, but I can't help but see all the things they ripped off Resident Evil.
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PostSubject: Re: Resident Evil 4 and Dead Space   Wed Apr 04, 2012 8:42 pm

Mercy wrote:
fernandofan08 wrote:
I found dead space a phenomenal game. It filled the gap from which was never satisfied on the current generation.

I mean, RE4 inspired gears of war. And then Gears of war inspired RE5.

This is true, and Dead Space also followed in Resident Evil 4's footsteps. And Dead Space 3 is following in Resident Evil 5's footsteps.

Quote:
But yes, Dead space was phenomenal. It had a fantastic atmosphere and it had a truly intriguing storyline. Dead Space 2 was also brilliant. It had some fab environments.
Really? Dead Space has a good story? I beat it twice, watched two animated films, beat Dead Space 2 twice, and I still have no idea what's going on because of its convoluted story. The environments are all the same: Dark Space Ship. It gets so boring.

Quote:
The day when EA made a fantastic IP is few and far between. but DS is superb. Its nothing like resident evil though. But, in the days when Capcom fail to make great RE games and Konami make average Silent Hill's, this game has risen to the top and rightly so.
It's so much like Resident Evil it's not even funny. Refer to my first post. Resident Evil sets the standard in which other games have to try to beat regarding in fear. Some games try too hard. Like Dead Space.

I love Dead Space, but I can't help but see all the things they ripped off Resident Evil.


I dont see how it ripped off Resident Evil. I mean the videos you show dont line up particularly well. Comparing the removal of Plagas to the Injection in the eye is just ridiculous. apart from both laying on a table, theres nothing similar. Leon used it to remove a parasite which would kill him and transform him and was totally passive in a cut scene

Isaac used a Moontech diagnostic machine thingy (i think!) so it could take the information from his mind which had been affected by the marker in DS1, which was also the contributing factor to the markers physical/mental manifestation of Nicole in isaacs mind. Which is why he was on The Sprial in the first place because the Unitologists/Stross was trying to extrac information from the blocked part of isaacs affected mind.

Its a totally different concept. The laser on the needle was merely used as an aiming guide for the player to lower the needle into Isaacs eye, if you got it wrong it killed you. it wasn't a cut scene it was part of the gameplay.

Comparing shooting style as a criticism is also daft. Games from Alan wake, Mass effect, Arkham City, Yakuza, uncharted, Red dead redemption,Vanquish. Transformers, mafia 2, Kane & Lynch, Lost planet, Deadly premonition, GTA4, ghostbusters and the list goes on. Grand theft auto vice city had an off center aiming for shooting too.

Protecting Ashley and Protecting Nicole are also different. I mean, how many games incorporate protecting an NPC? Aside from Nicole being a figment of Isaacs imagination, Isaac is stationary on a mine cart moving when nicole operates the system. Your restricted to 3 steps in any direction, as Necromorphs swarm from all sides. Its massively different to RE4 because leon can move along a large area and interact with Ashley to boost her upto positions. DS, you are at the mercy of Nicole and you cannot move aside from 3 steps in any direction.

I can see the comparison of Ashley with the truck and Ellie with the digger in DS2. But in alot of games you have an NPC controlling a vehicle whilst you defend from it. RE5 did it, so surely that should be criticised for copying itself and being repetative?

The last point regarding the escape at the end of the game, the only thing Similar is that if you hit an object you die. Thats it. Dead Space used this twice remember, as Isaac HALO jumped and free fell down to the Spiral. But unless you criticise a one hit kill and free-falling/ doing iron man to the ship, its a null comparison and criticism because quite simply, they had a one hit kill escape. leon was on a jet ski in a cave, Isaac was in the spiral which was blowing up and he was flying up to the ship which Ellie brought to save him after contemplating suicide.

its just totally different concepts and uses for everything bar the NPC driving a vehicle and you defending it, which is still a common occurance in many, many games.


Storywise I understand a fair amount. ofcourse, the novel delves massively into unitology, its birth and heritage. Extraction showed the removal of the marker from Aegis, it also showed howed the marker reanimated the dead miners into necromorphs, and also showed how the marker warped the human mind into seeing what the marker wishes for its own purpose.

Basically, extraction is the story of how the ishimura falls from the miners perspective on Aegis 7. One character if I remember, Eckhart is a practicing member of Unitology and undercover to see who is immune to the markers effects, which is believed to be Lexine. They escape the ishimura.

Downfall is the film which shows it from another perspective. The main character finds that the marker repells the necromorphs as they cant go near it, so she sacrifices herself and sets the distress beacon off which the Kellion responds to, and at the end of the films, as the necromorphs and Vincent float out into space and die, The kellion intercepts the Ishimura and the start of the first game immediately happens.

Dead space is purely about Isaac finding Nicole, realising Kendra is an agent for the Church to retrieve the marker which it uses Nicole as its manifestation to get Isaac to do what it wishes. Along with missions to get Life support, power etc to the Ishimura.

Theres many, many side stories explained in the Martyr and Salvage novels that delve deep into Unitology.

Im only briefling touching on the story points though, theres much depth to it through video reports ands so forth.


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PostSubject: Re: Resident Evil 4 and Dead Space   Wed Apr 04, 2012 9:05 pm

Oh my.

I would merge that last post of yours with the other, as the administrators
do not like double posters.

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PostSubject: Re: Resident Evil 4 and Dead Space   Wed Apr 04, 2012 11:20 pm

Plain and simple fact, because I don't care about anything you just wrote because it's all bogus: if there was no Resident Evil 4, there will be no Dead Space.

Also... Resident Evil 5 copying Resident Evil 4? Really? That's what you're going to argue with? That's like saying Ghostbusters 2 copied Ghostbusters 1 because they both have Ghosts in it. It's called a sequel buddy, indicating that 5 comes after 4. Of course they had to make things bigger and better but still stick with the formula.

In Resident Evil 4 Leon is on a creeky boat with only a harpoon and a power bar as he faces a mutated salamander. Chris is on a battleship with machine guns, grenade launchers, and a 6 pack of monster as he faces a mutated maniac.
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PostSubject: Re: Resident Evil 4 and Dead Space   Thu Apr 05, 2012 12:31 am

Mercy wrote:
Plain and simple fact, because I don't care about anything you just wrote because it's all bogus: if there was no Resident Evil 4, there will be no Dead Space.

Also... Resident Evil 5 copying Resident Evil 4? Really? That's what you're going to argue with? That's like saying Ghostbusters 2 copied Ghostbusters 1 because they both have Ghosts in it. It's called a sequel buddy, indicating that 5 comes after 4. Of course they had to make things bigger and better but still stick with the formula.

In Resident Evil 4 Leon is on a creeky boat with only a harpoon and a power bar as he faces a mutated salamander. Chris is on a battleship with machine guns, grenade launchers, and a 6 pack of monster as he faces a mutated maniac.


How would dead space not exist? The story and concept has nothing to do with RE. Only the perspective played and the mine sequence. Thats it. Explain to me how RE made the story and everything else in Dead Space.

Also, if your not even bothering with what i've put, clearly you have no answer then. Ive made credible points which dispute your wild claims about many things. Those are my arguments on the table, not my quip about RE5 whixh youve jumped on. If you open a thread for debate at least look at my argument without 'not bothering' to reply to a credible, thought out disagreement with almost all your points. I agree with the mining part happily, the perspective is also widely adopted and popularised by RE4. All your other points I have argued
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PostSubject: Re: Resident Evil 4 and Dead Space   Thu Apr 05, 2012 9:53 pm

fernandofan08 wrote:
Mercy wrote:
Plain and simple fact, because I don't care about anything you just wrote because it's all bogus: if there was no Resident Evil 4, there will be no Dead Space.

Also... Resident Evil 5 copying Resident Evil 4? Really? That's what you're going to argue with? That's like saying Ghostbusters 2 copied Ghostbusters 1 because they both have Ghosts in it. It's called a sequel buddy, indicating that 5 comes after 4. Of course they had to make things bigger and better but still stick with the formula.

In Resident Evil 4 Leon is on a creeky boat with only a harpoon and a power bar as he faces a mutated salamander. Chris is on a battleship with machine guns, grenade launchers, and a 6 pack of monster as he faces a mutated maniac.


How would dead space not exist? The story and concept has nothing to do with RE. Only the perspective played and the mine sequence. Thats it. Explain to me how RE made the story and everything else in Dead Space.

Refusing to believe that Dead Space did not rip off Resident Evil 4 means you're looking at Dead Space with Rose Colored Glasses.

Quote:
Also, if your not even bothering with what i've put, clearly you have no answer then. Ive made credible points which dispute your wild claims about many things.
I don't think so. I think you were wasting my time, and I didn't want to waste time on a pointless cause. You refuse to agree that Dead Space ripped off Resident Evil 4 despite everything I posted, there's no point in arguing with you.

Quote:
If you open a thread for debate at least look at my argument without 'not bothering' to reply to a credible laughable, thought out disagreement with almost all your points. I agree with the mining part happily, the perspective is also widely adopted and popularised by RE4. All your other points I have argued
I did not open a thread for debate. I opened the thread to expose the bullshitery that is Dead Space.
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PostSubject: Re: Resident Evil 4 and Dead Space   Thu Apr 05, 2012 10:13 pm

Mercy wrote:
fernandofan08 wrote:
Mercy wrote:
Plain and simple fact, because I don't care about anything you just wrote because it's all bogus: if there was no Resident Evil 4, there will be no Dead Space.

Also... Resident Evil 5 copying Resident Evil 4? Really? That's what you're going to argue with? That's like saying Ghostbusters 2 copied Ghostbusters 1 because they both have Ghosts in it. It's called a sequel buddy, indicating that 5 comes after 4. Of course they had to make things bigger and better but still stick with the formula.

In Resident Evil 4 Leon is on a creeky boat with only a harpoon and a power bar as he faces a mutated salamander. Chris is on a battleship with machine guns, grenade launchers, and a 6 pack of monster as he faces a mutated maniac.


How would dead space not exist? The story and concept has nothing to do with RE. Only the perspective played and the mine sequence. Thats it. Explain to me how RE made the story and everything else in Dead Space.

Refusing to believe that Dead Space did not rip off Resident Evil 4 means you're looking at Dead Space with Rose Colored Glasses.

Quote:
Also, if your not even bothering with what i've put, clearly you have no answer then. Ive made credible points which dispute your wild claims about many things.
I don't think so. I think you were wasting my time, and I didn't want to waste time on a pointless cause. You refuse to agree that Dead Space ripped off Resident Evil 4 despite everything I posted, there's no point in arguing with you.

Quote:
If you open a thread for debate at least look at my argument without 'not bothering' to reply to a credible laughable, thought out disagreement with almost all your points. I agree with the mining part happily, the perspective is also widely adopted and popularised by RE4. All your other points I have argued
I did not open a thread for debate. I opened the thread to expose the bullshitery that is Dead Space.


Now youve successfully made yourself look like an imbecillic idiot. Not only have i proved most of your points to be incorrect, You acuse me, an avid RE fan of being a rose tinted DS fan, even though its YOU who refuses to acknowledge irrefutable proof that you proclaimed comparisons are infact, the ramblings of an imbeciles bullshit.

Its clear for all to see you believe your right and anyone who challenges you is wrong. Your hypocrisy is most laughable. You open a thread and slate a game and you refuse to acknoeledge a counter argument because your clearly too thick to comprehend points ive made and refuse to read because your too much of a pussy to read a challenge to your opinion amd your scared to be proved wrong.

Otherwise, if everyones a lost cause because they disagree with you, just shows how stupid and immature you are. But no matter, clearly a lack of intelligence on your part resulting in you refusing to contemplate your wrong.

Oh, Cold Fear copied more than anything from RE4. Dont know why your so intimidated by Dead Space, 3 examples which two are bullshit and pisspoor comparisons with no relevance. Weak argument from a weak poster.
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PostSubject: Re: Resident Evil 4 and Dead Space   Fri Apr 06, 2012 5:02 am

fernandofan08 wrote:
Mercy wrote:
fernandofan08 wrote:
Mercy wrote:
Plain and simple fact, because I don't care about anything you just wrote because it's all bogus: if there was no Resident Evil 4, there will be no Dead Space.

Also... Resident Evil 5 copying Resident Evil 4? Really? That's what you're going to argue with? That's like saying Ghostbusters 2 copied Ghostbusters 1 because they both have Ghosts in it. It's called a sequel buddy, indicating that 5 comes after 4. Of course they had to make things bigger and better but still stick with the formula.

In Resident Evil 4 Leon is on a creeky boat with only a harpoon and a power bar as he faces a mutated salamander. Chris is on a battleship with machine guns, grenade launchers, and a 6 pack of monster as he faces a mutated maniac.


How would dead space not exist? The story and concept has nothing to do with RE. Only the perspective played and the mine sequence. Thats it. Explain to me how RE made the story and everything else in Dead Space.

Refusing to believe that Dead Space did not rip off Resident Evil 4 means you're looking at Dead Space with Rose Colored Glasses.

Quote:
Also, if your not even bothering with what i've put, clearly you have no answer then. Ive made credible points which dispute your wild claims about many things.
I don't think so. I think you were wasting my time, and I didn't want to waste time on a pointless cause. You refuse to agree that Dead Space ripped off Resident Evil 4 despite everything I posted, there's no point in arguing with you.

Quote:
If you open a thread for debate at least look at my argument without 'not bothering' to reply to a credible laughable, thought out disagreement with almost all your points. I agree with the mining part happily, the perspective is also widely adopted and popularised by RE4. All your other points I have argued
I did not open a thread for debate. I opened the thread to expose the bullshitery that is Dead Space.


Now youve successfully made yourself look like an imbecillic idiot. Not only have i proved most of your points to be incorrect, You acuse me, an avid RE fan of being a rose tinted DS fan, even though its YOU who refuses to acknowledge irrefutable proof that you proclaimed comparisons are infact, the ramblings of an imbeciles bullshit.

Its clear for all to see you believe your right and anyone who challenges you is wrong. Your hypocrisy is most laughable. You open a thread and slate a game and you refuse to acknoeledge a counter argument because your clearly too thick to comprehend points ive made and refuse to read because your too much of a pussy to read a challenge to your opinion amd your scared to be proved wrong.

Otherwise, if everyones a lost cause because they disagree with you, just shows how stupid and immature you are. But no matter, clearly a lack of intelligence on your part resulting in you refusing to contemplate your wrong.

Oh, Cold Fear copied more than anything from RE4. Dont know why your so intimidated by Dead Space, 3 examples which two are bullshit and pisspoor comparisons with no relevance. Weak argument from a weak poster.


People! Relax!
We all know Dead Space and Resident Evil are "rip offs" of the movie "The Thing".

The Thing, RE4, Dead Space.



There's even a dog in RE4 that looks like the dog from the Thing:


Even an RPG, Parasite Eve, has mutations like this. It's simply a sign of a strong influence from the movie, not that each game ripped off each other. Just look at Half Life or even the anime Blue Gender, You could say they took the insects from Starship Troopers, but really it's just an influence.

It's not like ORC where they take strong influences from L4D but make nothing original out of it, at least the stories are different and the monster don't walk exactly like they do in each game, unlike ORC.

I could see where the gameplay in Dead Space is bit like RE4, you know the camera behind the character and the aiming is very similar, but nothing more really. Dead Space has enough originality to pass those similarities, again, unlike ORC compared to L4D or even F.E.A.R. (yes ORC ripped off F.E.A.R. T.T)

It's like Silent Hill, the first games played just like the first RE games, but they still had enough originality to stand on their own.
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PostSubject: Re: Resident Evil 4 and Dead Space   Fri Apr 06, 2012 6:33 am

OMG, I recognized the The Thing stuff immediately. Super cool. I loved that movie. The remake wasn't all that bad either.

I always thought some of RE's mutations were on part with what we saw in Carpenter's Thing.

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PostSubject: Re: Resident Evil 4 and Dead Space   Fri Apr 06, 2012 6:52 am

I adore The athing. Sad as it sounds me and few friends saw the new film wearing 'US ANTARCTICA RESEARCH PROGRAMME OUTPOST #31 NATIONAL SCIENCE INSTITUTE' tshirts we had made. I also have both The Macready figure set you pictured and the Norris creature.

Plagas and Uroboros are very 'Thing' inspired. Everything copies something. Regenerative limbs and the mutations from DS are heavily inspired by Carpenters fantastic 82' film. The 2011 film I adored too.

RE4 inspired alot which was brill, but dead space's influence was clearly films like the Thing and even The shinings psychological torment. Outpost 31>Ishimura. The isolation is a massive key feature in both. RE games clearly inspiredby Romeros iconic film series. But again the franches took influence and made it their own. Dead space is over the shoulder and has an NPC vehicle momen similar to RE4, but RE4 didnt create that, it was done before so in your eyes surely RE is a copy?

Exactly. Artistic influence with an identifiable and unique spin make both games miles from being the same.
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PostSubject: Re: Resident Evil 4 and Dead Space   Fri Apr 06, 2012 7:41 am

Yeah I love the Thing too, first time watching it was about a year or 2 ago.
It was so scary, you know they did a great job if it still does that after 20+ years,
b/c you know, normally movies like that look so out dated. Didn't see the remake.

There's a lot of things that games take from movies, just look at Metal Gear, Snake and Plisken that's the name of Kurt Russell's character in yet another John Carpenter Movie, Escape from New York. Also Meryl is an exact copy of the chick from Cherry 2000.

I always felt like Resident Evil 1 has a little bit of Suspiria in it, don't you think? They're both about feeling claustrophobic inside a mansion.
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PostSubject: Re: Resident Evil 4 and Dead Space   Fri Apr 06, 2012 9:30 am

ohmybasch wrote:
Yeah I love the Thing too, first time watching it was about a year or 2 ago.
It was so scary, you know they did a great job if it still does that after 20+ years,
b/c you know, normally movies like that look so out dated. Didn't see the remake.

There's a lot of things that games take from movies, just look at Metal Gear, Snake and Plisken that's the name of Kurt Russell's character in yet another John Carpenter Movie, Escape from New York. Also Meryl is an exact copy of the chick from Cherry 2000.

I always felt like Resident Evil 1 has a little bit of Suspiria in it, don't you think? They're both about feeling claustrophobic inside a mansion.


Yes I did think it had some inspiration fro Suspiria!

What made me love The Thing was that it wasn't CGI. Ofcourse, 1982 there was hardly any, but like the original Star Wars films, Animatronics and puppetry, stop motion etc made the film a million times better, because it had an air of reality to it. It wasn't computerised. Thats my only gripe with the 2011 film. originally, the director wanted full Animatronics but the studio didnt allow it. Also, The Thing's space ship DIDN'T belong to The Thing! The frozen alien found was a different species that was already assimilated by The Thing. The space ship was a different set of aliens who went to different planets collecting specimens from each planet's inhabitants. The original ending was miles better but I cannot for the love of god find the story of the original ending;

monsterlegacy.blogspot.co.uk/2012/02/thing-2011-why-was-pilot-creature-fired.html

And heres some deleted footage which shows 3 different deaths for bennings, who was assimilated and found by Windows only to disappear before it fully assimilated him, and the alternative ending for The Thing 1982; Macready kills Childs its assumed;

colombospace.com/Youtube/2Xu2cFljkPw

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PostSubject: Re: Resident Evil 4 and Dead Space   Fri Apr 06, 2012 10:03 am

fernandofan08 wrote:
ohmybasch wrote:
Yeah I love the Thing too, first time watching it was about a year or 2 ago.
It was so scary, you know they did a great job if it still does that after 20+ years,
b/c you know, normally movies like that look so out dated. Didn't see the remake.

There's a lot of things that games take from movies, just look at Metal Gear, Snake and Plisken that's the name of Kurt Russell's character in yet another John Carpenter Movie, Escape from New York. Also Meryl is an exact copy of the chick from Cherry 2000.

I always felt like Resident Evil 1 has a little bit of Suspiria in it, don't you think? They're both about feeling claustrophobic inside a mansion.


Yes I did think it had some inspiration fro Suspiria!

What made me love The Thing was that it wasn't CGI. Ofcourse, 1982 there was hardly any, but like the original Star Wars films, Animatronics and puppetry, stop motion etc made the film a million times better, because it had an air of reality to it. It wasn't computerised. Thats my only gripe with the 2011 film. originally, the director wanted full Animatronics but the studio didnt allow it. Also, The Thing's space ship DIDN'T belong to The Thing! The frozen alien found was a different species that was already assimilated by The Thing. The space ship was a different set of aliens who went to different planets collecting specimens from each planet's inhabitants. The original ending was miles better but I cannot for the love of god find the story of the original ending;

monsterlegacy.blogspot.co.uk/2012/02/thing-2011-why-was-pilot-creature-fired.html

And heres some deleted footage which shows 3 different deaths for bennings, who was assimilated and found by Windows only to disappear before it fully assimilated him, and the alternative ending for The Thing 1982; Macready kills Childs its assumed;

colombospace.com/Youtube/2Xu2cFljkPw



Oh wow, so it's studios that don't allow that anymore, not that no one wants to do animation like that. Yeah, I feel movies like Aliens had way better looking monster than the CGI ones of modern times. It's really too bad.

I didn't know that about the Thing, I heard there was already a movie before the 1981 one, haven't seen it either. The one thing I didn't like about the movie is ending, I was confused by it and just hated it. That one on youtube looks no better :/
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