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 Resident Evil 3.5 In-Depth Analysis

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PostSubject: Resident Evil 3.5 In-Depth Analysis   Sun Jan 29, 2012 10:25 pm

I don't know if this was ever posted on here before but if it was i'm sorry. But anyway this is a very interesting analysis of everything that was to do with RE 3.5., thanks to the guys over at Rely On Horror. Cool

http://www.relyonhorror.com/in-depth/resident-evil-3-5-in-depth-analysis/
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PostSubject: Re: Resident Evil 3.5 In-Depth Analysis   Sun Jan 29, 2012 10:33 pm

Regarding style, game mechanics, and atmosphere I would have surely prefered RE3.5 over RE4.
However, and even though I know they meant it as a metaphorical battle against Leon's infection, I think I would have disliked the hallucinations because the notion of supernatural phenomenons would have been too strong, and I like my Resident Evil reality-based.

But I admit that I'm inconsistent in this logic when I say that one thing I liked about the Fog/Hookman version were the things that would turn out to be the armaduras in RE4: the inexplicably attacking armours in the hallway.
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PostSubject: Re: Resident Evil 3.5 In-Depth Analysis   Sun Jan 29, 2012 11:18 pm

Trichos wrote:
the armaduras in RE4: the inexplicably attacking armours in the hallway.

What do you mean inexplicably? There were plagas in them.

Well, not necessarily in those ones that just broke to pieces after one hit. I think those ones were just traps.

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PostSubject: Re: Resident Evil 3.5 In-Depth Analysis   Sun Jan 29, 2012 11:26 pm

Mass Distraction wrote:
Trichos wrote:
the armaduras in RE4: the inexplicably attacking armours in the hallway.

What do you mean inexplicably? There were plagas in them.

Well, not necessarily in those ones that just broke to pieces after one hit. I think those ones were just traps.

Massy, I said what I liked about the fog version were the things that would ultimately become the armaduras. Ergo was I not talking about the armaduras themselves, but the hallway armours in the fog version (or the one-hit-and-break armours in RE4, both works).
And it's nice that you can casually explain it by saying they "were just traps," but imho they were borderline illogical. I still loved them, as I said:
Trichos wrote:
But I admit that I'm inconsistent in this logic when I say that one thing I liked about the Fog/Hookman version were the [...] armours in the hallway.
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PostSubject: Re: Resident Evil 3.5 In-Depth Analysis   Sun Jan 29, 2012 11:39 pm

Trichos wrote:
Mass Distraction wrote:
Trichos wrote:
the armaduras in RE4: the inexplicably attacking armours in the hallway.

What do you mean inexplicably? There were plagas in them.

Well, not necessarily in those ones that just broke to pieces after one hit. I think those ones were just traps.

Massy, I said what I liked about the fog version were the things that would ultimately become the armaduras. Ergo was I not talking about the armaduras themselves, but the hallway armours in the fog version (or the one-hit-and-break armours in RE4, both works).

Ah, then I just got that wrong. The colon threw me off, I thought you referred to the armaduras being "inexplicable". My apologies.


Trichos wrote:
And it's nice that you can casually explain it by saying they "were just traps"

I guess I just don't think too much into my video games Very Happy

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PostSubject: Re: Resident Evil 3.5 In-Depth Analysis   Mon Jan 30, 2012 12:18 am

If they kept going on with the earlier versions of RE4 I think it would be a very good game.
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PostSubject: Re: Resident Evil 3.5 In-Depth Analysis   Mon Jan 30, 2012 6:19 am

I liked certain things that I saw, but I'm perfectly content with our RE4 that we have.

And some of those things I saw that I liked was like how Leon was holding his flashlight. Just the movement looked perfect for something like Horror.

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PostSubject: Re: Resident Evil 3.5 In-Depth Analysis   Mon Jan 30, 2012 8:59 pm

Spike991 wrote:
Just the movement looked perfect for something like Horror.

Yeah that's what I liked about it too.
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PostSubject: Re: Resident Evil 3.5 In-Depth Analysis   Sun Feb 05, 2012 8:28 pm

I just read it (didn't have time before). Really interesting stuff to say the least. One interesting point I found is that the last thing in the Diary of a Madman is about Dead Aim.

After reading this I'm now really eager to get my hands on the Haunting Ground I ordered.

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PostSubject: Re: Resident Evil 3.5 In-Depth Analysis   Mon Feb 13, 2012 6:12 am

I for one thought that resident evil 3.5 was excellent. The atmosphere and its direction was really good. I would have preferred it to resident evil 4, since many people are saying that they dislike the series direction, which has kept things on a more real level, but at the same time, sacrificed horror. If they made the hook man and hallucinations and gave it really good backstory and horror I definiantley wouldnt mind the supposed supernaturalness of it all.
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PostSubject: Re: Resident Evil 3.5 In-Depth Analysis   Mon Feb 13, 2012 10:20 am

Yet there still would be a bunch of people complaining that the game sucked, it wasn't RE and supernatural things don't go with the games. There's just no pleasing everyone.

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PostSubject: Re: Resident Evil 3.5 In-Depth Analysis   Mon Feb 13, 2012 11:44 pm

Mass Distraction wrote:
Yet there still would be a bunch of people complaining that the game sucked, it wasn't RE and supernatural things don't go with the games. There's just no pleasing everyone.


Agreed. You cant please everyone I guess.
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PostSubject: Re: Resident Evil 3.5 In-Depth Analysis   Mon Feb 13, 2012 11:47 pm

00biohazard wrote:
Agreed. You cant please everyone I guess.

There's no guessing, you can't....but the people who aren't pleased don't matter anyway. lol
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