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 Spec-Ops: renders and background info

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Mass Distraction
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PostSubject: Spec-Ops: renders and background info   Sat Jan 14, 2012 2:46 pm

It seems people here already know about some of this stuff but I'm gonna post 'em anyway. I like being informative.

Dee-Ay

Crispin ‘Dee-Ay’ Jettingham has been a soldier for as long as he can remember.
He was the government’s top choice to be the leader of the Echo Six team.
Always calm and collected, he is a true soldier and is highly skilled and efficient with his weaponry and his orders.

Harley

A foul-mouthed ex-biker, Erez ‘Harley’ Morris joined the service to avoid going to jail.
Excelling in medicine during operation Desert Storm, Harley unexpectedly became one of the best medics in the field.
Always putting other’s lives before his, he will always do his best to make sure no man is left behind.

Party Girl

Sienna ‘Party Girl’ Fowler got her reputation throwing wild parties in her youth for businessmen and officials.
Little did they know that every party she threw was also recorded with hidden equipment, which would be sold to the highest bidder.
The government hired her after she managed to dupe their top surveillance expert at one of her parties.

Shona

Exposed to death at a young age, Lawrence ‘Shona’ Kimbala began treating diseases in his home country of Zimbabwe.
After his father’s death, he attended Harvard medical school where he realized he had a skill for controlling viruses instead of curing them.
He joined the Army’s special weapons program as their foremost expert in virology.

Tweed

Marissa ‘Tweed’ Ronson has a quick tongue and a ready fuse.
Originally working for the British Secret Service, she disappeared after a bomb removal operation left her scarred.
Hand-picked by the government, Tweed became part of Echo Six because of her unparalleled expertise in demolitions.

Willow

Caroline ‘Willow’ Floyd developed her skill for speed and elusion growing up alone on a reservation in Montana.
She joined the Army straight out of school, excelling as part of the Special Forces.
Never satisfied with herself, Willow continues to hone her skills each and every day.



[source]

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PostSubject: Re: Spec-Ops: renders and background info   Sat Jan 14, 2012 3:54 pm

Mass Distraction wrote:
Party Girl

Sienna ‘Party Girl’ Fowler got her reputation throwing wild parties in her youth for businessmen and officials.
Little did they know that every party she threw was also recorded with hidden equipment, which would be sold to the highest bidder.
The government hired her after she managed to dupe their top surveillance expert at one of her parties.

And she was shifted into a combat unit for what exactly? Suspect
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PostSubject: Re: Spec-Ops: renders and background info   Sat Jan 14, 2012 3:58 pm

Ghost Leader wrote:
Mass Distraction wrote:
Party Girl

Sienna ‘Party Girl’ Fowler got her reputation throwing wild parties in her youth for businessmen and officials.
Little did they know that every party she threw was also recorded with hidden equipment, which would be sold to the highest bidder.
The government hired her after she managed to dupe their top surveillance expert at one of her parties.

And she was shifted into a combat unit for what exactly? Suspect

And to be a sniper of all. That's what I was thinking myself.

She sounds more like an intel kinda person.

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PostSubject: Re: Spec-Ops: renders and background info   Sat Jan 14, 2012 4:11 pm

On another note, Willow looks like a horse.
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PostSubject: Re: Spec-Ops: renders and background info   Sat Jan 14, 2012 4:41 pm

Props to Slant Six for adding a Native American character. Is she the first NA character in video game history?

(excluding the western genre)
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PostSubject: Re: Spec-Ops: renders and background info   Sat Jan 14, 2012 4:48 pm

Harely looks so much like Kerry King From Slayer that it's not even funny.....well it kinda is. lol
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PostSubject: Re: Spec-Ops: renders and background info   Sat Jan 14, 2012 4:52 pm

Known_Hero wrote:
Props to Slant Six for adding a Native American character. Is she the first NA character in video game history?

(excluding the western genre)

Why excluding the western games?

I have a few examples: the main character in Prey, Nightwolf in MK and T.Hawk in Street Fighter.

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PostSubject: Re: Spec-Ops: renders and background info   Sat Jan 14, 2012 4:57 pm

Mass Distraction wrote:
Known_Hero wrote:
Props to Slant Six for adding a Native American character. Is she the first NA character in video game history?

(excluding the western genre)

Why excluding the western games?

I have a few examples: the main character in Prey, Nightwolf in MK and T.Hawk in Street Fighter.


Stereotypes

One might nitpick and say Willow is also a stereotype because of her knife skills but at least she doesn't have a feather in her head and isn't giving out ancient spiritual wisdom.

I meant western genre, such as games like red dead.
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PostSubject: Re: Spec-Ops: renders and background info   Sat Jan 14, 2012 5:21 pm

Known_Hero wrote:
Mass Distraction wrote:
Known_Hero wrote:
Props to Slant Six for adding a Native American character. Is she the first NA character in video game history?

(excluding the western genre)

Why excluding the western games?

I have a few examples: the main character in Prey, Nightwolf in MK and T.Hawk in Street Fighter.


Stereotypes

Doesn't alter the fact that they are Native American.
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PostSubject: Re: Spec-Ops: renders and background info   Sat Jan 14, 2012 5:32 pm

Ghost Leader wrote:
Known_Hero wrote:
Mass Distraction wrote:
Known_Hero wrote:
Props to Slant Six for adding a Native American character. Is she the first NA character in video game history?

(excluding the western genre)

Why excluding the western games?

I have a few examples: the main character in Prey, Nightwolf in MK and T.Hawk in Street Fighter.


Stereotypes

Doesn't alter the fact that they are Native American.


True, however I meant featherless, non wisdom spouting Native Americans.

The point I was trying to make was that it's refreshing to see and I was wondering has it ever been done before.
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PostSubject: Re: Spec-Ops: renders and background info   Sat Jan 14, 2012 7:05 pm

The main character in Prey was not a stereotype. Heck, he even thought his father was ridiculous as he insisted on all the rituals and whatnot.

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PostSubject: Re: Spec-Ops: renders and background info   Sat Jan 14, 2012 8:53 pm

Hmm, so outside of DeeAy and Willow they are not even specialized at combat but they manage to survive in Raccoon City eh? Guess Party Girl's espionage, surveillance, and stealth skills must have led them through Wink
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PostSubject: Re: Spec-Ops: renders and background info   Sat Jan 14, 2012 9:04 pm

PartyGirl wrote:
Hmm, so outside of DeeAy and Willow they are not even specialized at combat but they manage to survive in Raccoon City eh? Guess Party Girl's espionage, surveillance, and stealth skills must have led them through Wink


Tweed: "unparalleled expertise in demolitions"

Shona: "skill for controlling viruses instead of curing them"

Harley: "one of the best medics in the field"

They wouldn't even be in the Spec-Ops, let alone a special division if they didn't have any combat skills. They are trained to be in combat. The info here is about their special skills, which, to be exact, are equal to those of the USS team.

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PostSubject: Re: Spec-Ops: renders and background info   Sat Jan 14, 2012 9:24 pm

Mass Distraction wrote:
PartyGirl wrote:
Hmm, so outside of DeeAy and Willow they are not even specialized at combat but they manage to survive in Raccoon City eh? Guess Party Girl's espionage, surveillance, and stealth skills must have led them through Wink


Tweed: "unparalleled expertise in demolitions"

Shona: "skill for controlling viruses instead of curing them"

Harley: "one of the best medics in the field"

They wouldn't even be in the Spec-Ops, let alone a special division if they didn't have any combat skills. They are trained to be in combat. The info here is about their special skills, which, to be exact, are equal to those of the USS team.


Basic combat is a requirement for the military. I'm talking about specialization.

And the USS team in this game is not their main ground combat squad. They're just there to "clean up the mess" pretty much and do dirt work like collect samples and kill the living which is a breeze as Vector or Spectre can both kill Leon(pre secret service training) by themselves without breaking a sweat.
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PostSubject: Re: Spec-Ops: renders and background info   Sat Jan 14, 2012 9:50 pm

So what's saying these guys couldn't be a specialized team? They seem way better equipped and prepared than the regular military.

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