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 Samuri Edge (RE5)

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PostSubject: Re: Samuri Edge (RE5)   Sun Jan 01, 2012 9:46 pm

Overly complicated to the dumb CoD masses maybe. I'd like to have different and more realistic calibers and guns in RE. This is why I like BF3. It is fairly varied in its choices of guns and accessories. Gotta love the AEK+suppressor+Holo sight+foregrip. Tasty combo.

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PostSubject: Re: Samuri Edge (RE5)   Mon Jan 02, 2012 12:27 am

Now theyve been expanding on the guns in the series for a long time, but i would like to play another re like te first...just a pistol, maybe come across a shotgun, something like thatd be cool.

just have minimal weapons. maybe even have to utilize blunt objects like outbreak.

oh, and what about that kick you can do with kevin? that was awesome and useful.

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PostSubject: Re: Samuri Edge (RE5)   Fri Jan 13, 2012 3:32 am

Spike991 wrote:
i would like to play another re like te first... just a pistol, maybe come across a shotgun, something like thatd be cool.

just have minimal weapons. maybe even have to utilize blunt objects like outbreak.

There is indeed such a thing called oversupply. But I guess I'm not talking the spin-offs here, which are appropriately catering to the shooter-games fanbase faction. But to anyone not into guns, "being able to choose" between five or even more weapons in a main title easily turns into "having to choose" between five or more weapons, especially when it's not adequately expained in-game what the effing differences are.
Having to do research on that is just tedious.
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PostSubject: Re: Samuri Edge (RE5)   Sat Jan 14, 2012 5:05 am

Trichos wrote:
Spike991 wrote:
i would like to play another re like te first... just a pistol, maybe come across a shotgun, something like thatd be cool.

just have minimal weapons. maybe even have to utilize blunt objects like outbreak.

There is indeed such a thing called oversupply. But I guess I'm not talking the spin-offs here, which are appropriately catering to the shooter-games fanbase faction. But to anyone not into guns, "being able to choose" between five or even more weapons in a main title easily turns into "having to choose" between five or more weapons, especially when it's not adequately expained in-game what the effing differences are.
Having to do research on that is just tedious.


I'm not exactly against having more weapons, I'd just like to play an RE where we have only like one gun. Something like that'd seem more real, whatever you started with. Having to scavenge for stuff like in Outbreak would be cool too.

It could add to the realism, suspense and horror aspects fo sho.

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PostSubject: Re: Samuri Edge (RE5)   Sat Jan 14, 2012 1:53 pm

It would be pretty lame to have just ONE weapon. Even Silent Hill has several.

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PostSubject: Re: Samuri Edge (RE5)   Sat Jan 14, 2012 4:04 pm

Trichos wrote:
But to anyone not into guns, "being able to choose" between five or even more weapons in a main title easily turns into "having to choose" between five or more weapons, especially when it's not adequately expained in-game what the effing differences are.
Having to do research on that is just tedious.

Considering the games are quite clear on the various weapons' stats, that seems to me to be an unfounded complaint.

Spike991 wrote:
It could add to the realism, suspense and horror aspects fo sho.

Yeah... too bad RE isn't about suspense or horror anymore. Crying or Very sad
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PostSubject: Re: Samuri Edge (RE5)   Sun Jan 15, 2012 1:03 am

Ghost Leader wrote:
Yeah... too bad RE isn't about suspense or horror anymore. Crying or Very sad


Oh it is, but there's always room for more. The things I added where pretty good examples of ways they can add to it. Of course taking out some action couldn't hurt.

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