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 Resident evil and zombies

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Mass Distraction
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PostSubject: Re: Resident evil and zombies   Mon Dec 19, 2011 1:02 am

I was starting to run out of explanations there Very Happy

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PostSubject: Re: Resident evil and zombies   Mon Dec 19, 2011 7:27 pm

The T-Zombies never run until they are crimsons. I've seen what you and GL have pointed out about them moving fast and it is not running at all. They are basically stumbling.

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PostSubject: Re: Resident evil and zombies   Tue Dec 20, 2011 12:20 am

NiteKrawler wrote:
The T-Zombies never run until they are crimsons. I've seen what you and GL have pointed out about them moving fast and it is not running at all. They are basically stumbling.
Well i didnt say they sprinted like track stars, but stumbled/ran a bit faster than most dishoveled slow, dont gotta be anywhere, walking-ass zombies.

like i said though, varying speeds. maybe stumbling not being the worst description though.

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PostSubject: Re: Resident evil and zombies   Tue Dec 20, 2011 12:22 am

Some of them do walk really fast (especially in Dead Aim) but I wouldn't count that as running. It's horrifying when they suddenly do that, though.

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PostSubject: Re: Resident evil and zombies   Tue Dec 20, 2011 12:35 am

Mass Distraction wrote:
Some of them do walk really fast (especially in Dead Aim) but I wouldn't count that as running. It's horrifying when they suddenly do that, though.
yeah, they can occasionally catch you guard.

i loved the ones that fell from the ceiling or would fall out from around the corner, also in dead aim.

i was watching somebody play through DA pretty recently and got to see all my fav zombies again.

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PostSubject: Re: Resident evil and zombies   Tue Dec 20, 2011 3:15 am

Ya dead aim zombies were cool
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