| | Odd things you realize in Resident Evil | |
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Spike991 Admin


Screw Sony Posts: 9150 Join date: 2008-12-09 Location: Raccoon City Warning Level: 
 | Subject: Re: Odd things you realize in Resident Evil Thu Jan 26, 2012 4:31 am | |
| | Outbreaker1996 wrote: | | PAULSAMSON wrote: | | Outbreaker1996 wrote: | | Did anyone notice that everyone throughout the RE series wore boots except for ada and rebecca and also that in RE 1 no one ever thought of carring extra handgun ammo to a mission that would possibly be dangerous? |
the boots aren't precisely an odd thing, and the ammo in RE1 was in the helicopter |
Still no one thought " you know why dont we just take a couple of clips off of the helicopter just in case" |
I guess they didn't...
I know if I go on a dangerous live or death mission, I only take the bare minimum as far as protection goes._________________ -Vae Victus-Suffering To The Conquered-"The ultimate lifeform...Tyrant", Albert Wesker, REmakeConsumer Recreation Services  |
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dr_salvador Raccoon Citizen


Posts: 162 Join date: 2011-03-30 Age: 21 Location: Somerset, UK Warning Level: 
 | Subject: Re: Odd things you realize in Resident Evil Fri Apr 06, 2012 11:08 pm | |
| The fact that there's ammunition lying around in completely inexplicable cases, like a cave! I mean I know it's a game and stuff but it does make me chuckle somewhat! |
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Kino_00 Cerberus


Posts: 283 Join date: 2012-03-26 Age: 25 Location: Finland
 | Subject: Re: Odd things you realize in Resident Evil Sat Apr 07, 2012 2:46 am | |
| | dr_salvador wrote: | The fact that there's ammunition lying around in completely inexplicable cases, like a cave! I mean I know it's a game and stuff but it does make me chuckle somewhat! |
Could say the same about all those gasoline barrels; you can see them in some srsly odd places, they are never empty and there's always bunch of enemies nearby. |
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00biohazard Zombie


PS is for noobs Posts: 767 Join date: 2012-02-07 Age: 20 Location: Santiago, Chile Warning Level: 
 | Subject: Re: Odd things you realize in Resident Evil Sat Apr 07, 2012 3:15 am | |
| How did they let Leon have that long ass pretty boy hair in the RPD? It is his first day afterall, and most police officers have to have short hair, no exceptions.. |
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Spike991 Admin


Screw Sony Posts: 9150 Join date: 2008-12-09 Location: Raccoon City Warning Level: 
 | Subject: Re: Odd things you realize in Resident Evil Sat Apr 07, 2012 7:16 am | |
| | 00biohazard wrote: | | How did they let Leon have that long ass pretty boy hair in the RPD? It is his first day afterall, and most police officers have to have short hair, no exceptions.. |
Is that actually a rule though, like for real?_________________ -Vae Victus-Suffering To The Conquered-"The ultimate lifeform...Tyrant", Albert Wesker, REmakeConsumer Recreation Services  |
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Mass Distraction Moderator


Mass Distraction Posts: 7427 Join date: 2009-09-15 Age: 21 Location: Finland Warning Level: 
 | Subject: Re: Odd things you realize in Resident Evil Sat Apr 07, 2012 6:42 pm | |
| | 00biohazard wrote: | | How did they let Leon have that long ass pretty boy hair in the RPD? It is his first day afterall, and most police officers have to have short hair, no exceptions.. |
Well... he never really got to be on duty more than a day._________________ ~The Weapon of Mass Distraction~ COMMUNITY:Resident Evil Forums Chat Group: [link]Resident Evil Forums Facebook: [link]Come check my Let's Plays: [link]Gaming forum I'm moderating: [link] |
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Kino_00 Cerberus


Posts: 283 Join date: 2012-03-26 Age: 25 Location: Finland
 | Subject: Re: Odd things you realize in Resident Evil Sat Apr 07, 2012 6:53 pm | |
| | Spike991 wrote: | | 00biohazard wrote: | | How did they let Leon have that long ass pretty boy hair in the RPD? It is his first day afterall, and most police officers have to have short hair, no exceptions.. |
Is that actually a rule though, like for real? |
Yahoo has answer to (almost) anything ! http://answers.yahoo.com/question/index?qid=20080913105940AAQtMyj |
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dr_salvador Raccoon Citizen


Posts: 162 Join date: 2011-03-30 Age: 21 Location: Somerset, UK Warning Level: 
 | Subject: Re: Odd things you realize in Resident Evil Sat Apr 07, 2012 9:44 pm | |
| | Mass Distraction wrote: | | 00biohazard wrote: | | How did they let Leon have that long ass pretty boy hair in the RPD? It is his first day afterall, and most police officers have to have short hair, no exceptions.. |
Well... he never really got to be on duty more than a day. |
Wasn't he ginger in RE 2 anyway? |
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00biohazard Zombie


PS is for noobs Posts: 767 Join date: 2012-02-07 Age: 20 Location: Santiago, Chile Warning Level: 
 | Subject: Re: Odd things you realize in Resident Evil Sat Apr 07, 2012 9:52 pm | |
| | dr_salvador wrote: | | Mass Distraction wrote: | | 00biohazard wrote: | | How did they let Leon have that long ass pretty boy hair in the RPD? It is his first day afterall, and most police officers have to have short hair, no exceptions.. |
Well... he never really got to be on duty more than a day. |
Wasn't he ginger in RE 2 anyway? |
Leons 1998 canon appearance has now been retconned to as he appears in RE DSC. And I doubt he just became a police officer. He has had to have gone through training and everything, and there he had o have short hair. |
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dr_salvador Raccoon Citizen


Posts: 162 Join date: 2011-03-30 Age: 21 Location: Somerset, UK Warning Level: 
 | Subject: Re: Odd things you realize in Resident Evil Sat Apr 07, 2012 10:00 pm | |
| You know another odd thing? Why on Earth they decided that Sheva would be a good idea... |
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Mass Distraction Moderator


Mass Distraction Posts: 7427 Join date: 2009-09-15 Age: 21 Location: Finland Warning Level: 
 | Subject: Re: Odd things you realize in Resident Evil Sat Apr 07, 2012 10:16 pm | |
| | 00biohazard wrote: | | dr_salvador wrote: | | Mass Distraction wrote: | | 00biohazard wrote: | | How did they let Leon have that long ass pretty boy hair in the RPD? It is his first day afterall, and most police officers have to have short hair, no exceptions.. |
Well... he never really got to be on duty more than a day. |
Wasn't he ginger in RE 2 anyway? |
Leons 1998 canon appearance has now been retconned to as he appears in RE DSC. And I doubt he just became a police officer. He has had to have gone through training and everything, and there he had o have short hair. |
It seems that short hair in police forces is not a necessity anymore._________________ ~The Weapon of Mass Distraction~ COMMUNITY:Resident Evil Forums Chat Group: [link]Resident Evil Forums Facebook: [link]Come check my Let's Plays: [link]Gaming forum I'm moderating: [link] |
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Kino_00 Cerberus


Posts: 283 Join date: 2012-03-26 Age: 25 Location: Finland
 | Subject: Re: Odd things you realize in Resident Evil Sun Apr 08, 2012 9:08 am | |
| I just started playing RE3 last night and noticed something that bothers me. Could you always see from map if doors were locked or not - even before you tried to open them ? Did this occur in other REs aswell without me paying any attention to it before ? When you open map, if only just for current room and before you get the actual zone map, open doors are yellow and closed/locked (or key requiring) doors are red. In Silent Hills for example you have to check every door to get marks on your map about door 'status'.
Not necessarily "odd" thing, but as I said it's something that really started to bother me. |
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Mass Distraction Moderator


Mass Distraction Posts: 7427 Join date: 2009-09-15 Age: 21 Location: Finland Warning Level: 
 | Subject: Re: Odd things you realize in Resident Evil Sun Apr 08, 2012 10:07 am | |
| | Kino_00 wrote: | I just started playing RE3 last night and noticed something that bothers me. Could you always see from map if doors were locked or not - even before you tried to open them ? Did this occur in other REs aswell without me paying any attention to it before ? When you open map, if only just for current room and before you get the actual zone map, open doors are yellow and closed/locked (or key requiring) doors are red. In Silent Hills for example you have to check every door to get marks on your map about door 'status'.
Not necessarily "odd" thing, but as I said it's something that really started to bother me. |
It has been present in all RE games except for Gaiden and Dead Aim. In Gaiden the map was revealed during exploration and in Dead Aim the map system was exactly like in Silent Hill._________________ ~The Weapon of Mass Distraction~ COMMUNITY:Resident Evil Forums Chat Group: [link]Resident Evil Forums Facebook: [link]Come check my Let's Plays: [link]Gaming forum I'm moderating: [link] |
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Miss Claire Redfield Licker


ILoveClaireRedfield Posts: 1479 Join date: 2012-02-22 Age: 19 Location: There's No Place To Go, We're Surrounded By Undead People Warning Level: 
 | Subject: Re: Odd things you realize in Resident Evil Sun Apr 08, 2012 10:18 am | |
| | Mass Distraction wrote: | | Kino_00 wrote: | I just started playing RE3 last night and noticed something that bothers me. Could you always see from map if doors were locked or not - even before you tried to open them ? Did this occur in other REs aswell without me paying any attention to it before ? When you open map, if only just for current room and before you get the actual zone map, open doors are yellow and closed/locked (or key requiring) doors are red. In Silent Hills for example you have to check every door to get marks on your map about door 'status'.
Not necessarily "odd" thing, but as I said it's something that really started to bother me. |
It has been present in all RE games except for Gaiden and Dead Aim. In Gaiden the map was revealed during exploration and in Dead Aim the map system was exactly like in Silent Hill. |
You are absolutely right, Mass. Its actually visible in the map. |
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chrisredfielmusculo R.P.D. Officer

Posts: 568 Join date: 2012-02-19 Age: 89 Location: portugal Warning Level: 
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| | Odd things you realize in Resident Evil | |
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