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 Resident Evil: Dead Aim

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S.Winters
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PostSubject: Resident Evil: Dead Aim   Fri Oct 14, 2011 7:48 pm

Alright guys, Spike991 was nice enough to buy this so I can borrow it. I have little to no knowledge on this game, but I'm about to jump right into it. You guys wish me luck!
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PostSubject: Re: Resident Evil: Dead Aim   Fri Oct 14, 2011 8:01 pm

It's a pretty easy game, but good luck anyway. Hope you enjoy it Very Happy
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PostSubject: Re: Resident Evil: Dead Aim   Fri Oct 14, 2011 8:06 pm

So far, the controls are a little difficult to maneuver, but that's a given. This is a whole different set-up. It's a tad ridiculous to play too, but at least in this game, I can dodge the zombies! ^-^ But does there have to be so many hanging from the ceiling?! Ugh, I swear that's freaky! This game is a little on the scary side. Playing new games to me suck! >_<


Last edited by S.Winters on Fri Oct 14, 2011 8:29 pm; edited 1 time in total (Reason for editing : Wanted to post more info.)
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PostSubject: Re: Resident Evil: Dead Aim   Fri Oct 14, 2011 8:32 pm

I rented Dead Aim from Gamefly along time ago and I sort of liked it, didn't get too far in it though.
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S.Winters
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PostSubject: Re: Resident Evil: Dead Aim   Fri Oct 14, 2011 8:41 pm

I can see why I wouldn't get too far into it. Why didn't you get far into it???
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PostSubject: Re: Resident Evil: Dead Aim   Fri Oct 14, 2011 9:23 pm

S.Winters wrote:
Why didn't you get far into it???

Because I was like 10 and I was an idiot. lol
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PostSubject: Re: Resident Evil: Dead Aim   Fri Oct 14, 2011 10:59 pm

Sargent D wrote:
S.Winters wrote:
Why didn't you get far into it???

Because I was like 10 and I was an idiot. lol
Yes you were.

now my favorite zombies are the ones that fall out from around the corner as soon as you get there.

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PostSubject: Re: Resident Evil: Dead Aim   Fri Oct 14, 2011 11:55 pm

The zombies are also pretty fast in this game.

There were only two parts that I didn't like: the Nautilus' in the sewer and Pluto. I can get over the Nautilus part as it was just hard... but I hate Pluto with a passion.


Wait, you borrowed the game from Spike?

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PostSubject: Re: Resident Evil: Dead Aim   Sat Oct 15, 2011 12:09 am

I hate those damn Glimmer things. I HATE em! Pluto was annoying as well. And the cutscenes are kinda blurry and foggy. That bugs me a bit.
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PostSubject: Re: Resident Evil: Dead Aim   Sat Oct 15, 2011 12:29 am

Glimmers were cool. I like how they were actually rejected Hunter prototypes Very Happy They were hard as hell to hit though.

Did anyone else notice how inconsistent the subtitles were compared to what was spoken? Seriously, did no one proof read that stuff?

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PostSubject: Re: Resident Evil: Dead Aim   Sat Oct 15, 2011 1:04 am

Mass Distraction wrote:
Did anyone else notice how inconsistent the subtitles were compared to what was spoken? Seriously, did no one proof read that stuff?

I hate it when games are like that, there are some points in Fallout New Vegas where it does the same thing.
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PostSubject: Re: Resident Evil: Dead Aim   Sat Oct 15, 2011 1:56 am

Sargent D wrote:
S.Winters wrote:
Why didn't you get far into it???

Because I was like 10 and I was an idiot. lol


Well, that's sad.


Mass Distraction wrote:
The zombies are also pretty fast in this game.

There were only two parts that I didn't like: the Nautilus' in the sewer and Pluto. I can get over the Nautilus part as it was just hard... but I hate Pluto with a passion.


Wait, you borrowed the game from Spike?


I agree they are fast, at least one or two of them were really quick. And yes, yes I did.


Spike991 wrote:
Sargent D wrote:
S.Winters wrote:
Why didn't you get far into it???

Because I was like 10 and I was an idiot. lol
Yes you were.

now my favorite zombies are the ones that fall out from around the corner as soon as you get there.


I HATE those ones! Ugh!
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PostSubject: Re: Resident Evil: Dead Aim   Sat Oct 15, 2011 8:34 am

The dodging in this game was good because you could just run past most zombie. I also noticed in
Re survivor if you faced away from a zombie and just ran they never bit you lol, it was awesome.
Also the start of Dead aim creeped me out because its just dark and your searching about a ship with dead bodies all about
the atmosphere was terrifying for some reason lol, I need to play this game again not done a run on it for ages now.
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PostSubject: Re: Resident Evil: Dead Aim   Sat Oct 15, 2011 9:55 am

This game is the only RE that reminded me of Silent Hill. Even the map system is similar, as Bruce seems to mark things there in a similar fashion to characters in SH games.

When the ship crashed and I got to that town cutscene I was just waiting to bump into James Sunderland or something Very Happy

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PostSubject: Re: Resident Evil: Dead Aim   Sat Oct 15, 2011 6:12 pm

Mass Distraction wrote:
This game is the only RE that reminded me of Silent Hill. Even the map system is similar, as Bruce seems to mark things there in a similar fashion to characters in SH games.

When the ship crashed and I got to that town cutscene I was just waiting to bump into James Sunderland or something Very Happy

Now that you mention it, it does seem very similar to the SH games. Shocked
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