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 REmake: Breaking redundancy

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RaviorStygian
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PostSubject: Re: REmake: Breaking redundancy    Sun Aug 14, 2011 6:25 pm

I let a Cerberus into the main hall. I won't lay a finger (or a bullet) on/into him. Smile
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NiteKrawler
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PostSubject: Re: REmake: Breaking redundancy    Sun Aug 14, 2011 6:32 pm

RaviorStygian wrote:
I let a Cerberus into the main hall. I won't lay a finger (or a bullet) on/into him. Smile


Ha. Good idea.

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RaviorStygian
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PostSubject: Re: REmake: Breaking redundancy    Sun Aug 14, 2011 6:36 pm

You'd be surprised how well it chases you. One time it immediately ran upstairs. Now one of the few rooms that's always safe is never safe.
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ThomVD
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PostSubject: Re: REmake: Breaking redundancy    Sun Aug 14, 2011 7:05 pm

@Ravoir: Have you tried hard mode yet?
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RaviorStygian
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PostSubject: Re: REmake: Breaking redundancy    Sun Aug 14, 2011 7:10 pm

ThomVD wrote:
@Ravoir: Have you tried hard mode yet?

Indeed, and I beat it pretty easily. I was playing as Chris as well.
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ThomVD
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PostSubject: Re: REmake: Breaking redundancy    Sun Aug 14, 2011 7:11 pm

It was easy for me too, but I think it's because we know where all ammo and healing items are.
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PostSubject: Re: REmake: Breaking redundancy    Sun Aug 14, 2011 8:13 pm

Sometime I want to do a playthrough where I have to kill the first ten enemies with a knife, then I'll do one where I can't incinerate any zombies. The possibilities are endless baby!
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PostSubject: Re: REmake: Breaking redundancy    Sun Aug 14, 2011 8:15 pm

If you want a real challenge, do a knife only kill everything invisible enemy on hard run.
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RaviorStygian
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PostSubject: Re: REmake: Breaking redundancy    Sun Aug 14, 2011 9:42 pm

ThomVD wrote:
If you want a real challenge, do a knife only kill everything invisible enemy on hard run.

Um, I'm not THAT good.

Killing invisible hunters with the knife? No thanks.

Like I said, I love a challenge, but the challenge has to be reasonable, otherwise I don't have fun. (reapers and ship deck, I'm looking at you.)
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