| | REmake: Breaking redundancy | |
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RaviorStygian Umbrella Scientist


Posts: 920 Join date: 2011-01-02 Age: 17 Location: New York Warning Level: 
 | Subject: REmake: Breaking redundancy Sat Aug 06, 2011 2:08 pm | |
| I have recently started a new Chris playthrough of REmake. I haven't played as Chris in a while in that game, so it feels more fresh.
But what I'm also doing is things that I don't normally do. Like making things harder for myself by taking harder routes (like purposely going through the hallway from the direction that triggers the dogs jumping through the window), taking multiple trips to get items, killing zombies that really don't have to be killed all that much, and even killing some enemies with the knife. Making stuff harder and doing things differently keeps things different and fun for me. If I keep playing REmake as Jill and taking the same routes, it get's boring after a while.
Does anybody else do this? Purposely be careless to make things harder? Take harder routes? Using more ammo than necessary? |
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ThomVD Spec Ops


ThomVD Posts: 1787 Join date: 2011-07-10 Age: 21 Location: Netherlands Warning Level: 
 | Subject: Re: REmake: Breaking redundancy Sat Aug 06, 2011 2:13 pm | |
| If you want to make it a lot harder, try invisible enemy on hard. It was great fun for me. |
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Mass Distraction Moderator


Mass Distraction Posts: 7427 Join date: 2009-09-15 Age: 21 Location: Finland Warning Level: 
 | Subject: Re: REmake: Breaking redundancy Sat Aug 06, 2011 4:31 pm | |
| I usually go for harder difficulties or use the arranged mode. I'm talking about the games in general as I've never played REmake. _________________ ~The Weapon of Mass Distraction~ COMMUNITY:Resident Evil Forums Chat Group: [link]Resident Evil Forums Facebook: [link]Come check my Let's Plays: [link]Gaming forum I'm moderating: [link] |
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ThomVD Spec Ops


ThomVD Posts: 1787 Join date: 2011-07-10 Age: 21 Location: Netherlands Warning Level: 
 | Subject: Re: REmake: Breaking redundancy Sat Aug 06, 2011 4:34 pm | |
| REmake is pretty easy on hard. That's why I like invisible enemy. Real survival only adds a lot of backtracking, because the item boxes aren't connected. One dangerous zombie is fun too. It sucks that you can't disable it though, once you've unlocked it. |
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JamTyrantH Raccoon Citizen


J4m13hh93 Posts: 107 Join date: 2011-02-13 Age: 18 Location: england Warning Level: 
 | Subject: Re: REmake: Breaking redundancy Sat Aug 06, 2011 10:25 pm | |
| when i get resi 4 back im gonna do it with handguns only but rocket launchers for bosses |
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The Knife R.P.D. Officer


wazoo1875 Posts: 551 Join date: 2011-07-01 Age: 19 Location: The Universe Warning Level: 
 | Subject: Re: REmake: Breaking redundancy Sun Aug 07, 2011 2:07 am | |
| Hello. I have not yet played REmake. What is One Dangerous Zombie mode? |
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Mass Distraction Moderator


Mass Distraction Posts: 7427 Join date: 2009-09-15 Age: 21 Location: Finland Warning Level: 
 | Subject: Re: REmake: Breaking redundancy Sun Aug 07, 2011 2:09 am | |
| | The Knife wrote: | | Hello. I have not yet played REmake. What is One Dangerous Zombie mode? |
Forest, strapped with explosives._________________ ~The Weapon of Mass Distraction~ COMMUNITY:Resident Evil Forums Chat Group: [link]Resident Evil Forums Facebook: [link]Come check my Let's Plays: [link]Gaming forum I'm moderating: [link] |
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NiteKrawler Admin


NiteKrawler Posts: 6700 Join date: 2009-03-15 Age: 25 Location: Indiana Warning Level: 
 | Subject: Re: REmake: Breaking redundancy Sun Aug 07, 2011 2:35 am | |
| Hmm...I have been doing a drunk playthrough of Super Mario Bros. 3. Does that count?  _________________ Leon Fanboys Please Click Here Wesker is officially dead: http://ps3.ign.com/articles/100/1006931p1.html | NiteKrawler wrote: | | Jamesy wrote: | | Fine you win NightCrawler |
YYYYYEEEEEESSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!! WOOOOOHOOOO!!!!!! Who's up for round 2!?!?!?!?!?!? |
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Mass Distraction Moderator


Mass Distraction Posts: 7427 Join date: 2009-09-15 Age: 21 Location: Finland Warning Level: 
 | Subject: Re: REmake: Breaking redundancy Thu Aug 11, 2011 12:59 pm | |
| Have you tried keeping every key and such, not throwing them away? _________________ ~The Weapon of Mass Distraction~ COMMUNITY:Resident Evil Forums Chat Group: [link]Resident Evil Forums Facebook: [link]Come check my Let's Plays: [link]Gaming forum I'm moderating: [link] |
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RaviorStygian Umbrella Scientist


Posts: 920 Join date: 2011-01-02 Age: 17 Location: New York Warning Level: 
 | Subject: Re: REmake: Breaking redundancy Thu Aug 11, 2011 1:58 pm | |
| | Mass Distraction wrote: | | Have you tried keeping every key and such, not throwing them away? |
That sounds like an interesting thing to do. I may try that sometime. |
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Mass Distraction Moderator


Mass Distraction Posts: 7427 Join date: 2009-09-15 Age: 21 Location: Finland Warning Level: 
 | Subject: Re: REmake: Breaking redundancy Thu Aug 11, 2011 4:19 pm | |
| | RaviorStygian wrote: | | Mass Distraction wrote: | | Have you tried keeping every key and such, not throwing them away? |
That sounds like an interesting thing to do. I may try that sometime. |
I think I've done a playthrough like that in the original RE. I tried it with RE2 but got frustrated pretty quickly. Adds a lot of backtracking when you have to get rid of them. Also leaving enemies alive adds a challenge to this._________________ ~The Weapon of Mass Distraction~ COMMUNITY:Resident Evil Forums Chat Group: [link]Resident Evil Forums Facebook: [link]Come check my Let's Plays: [link]Gaming forum I'm moderating: [link] |
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The Knife R.P.D. Officer


wazoo1875 Posts: 551 Join date: 2011-07-01 Age: 19 Location: The Universe Warning Level: 
 | Subject: Re: REmake: Breaking redundancy Thu Aug 11, 2011 5:06 pm | |
| | Mass Distraction wrote: | | The Knife wrote: | | Hello. I have not yet played REmake. What is One Dangerous Zombie mode? |
Forest, strapped with explosives. |
So... a suicide-bombing, NEMESIS wannabe? |
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ThomVD Spec Ops


ThomVD Posts: 1787 Join date: 2011-07-10 Age: 21 Location: Netherlands Warning Level: 
 | Subject: Re: REmake: Breaking redundancy Thu Aug 11, 2011 5:51 pm | |
| | The Knife wrote: | | Mass Distraction wrote: | | The Knife wrote: | | Hello. I have not yet played REmake. What is One Dangerous Zombie mode? |
Forest, strapped with explosives. |
So... a suicide-bombing, NEMESIS wannabe? |
Yep, and if you shoot him, it's game over. |
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The Knife R.P.D. Officer


wazoo1875 Posts: 551 Join date: 2011-07-01 Age: 19 Location: The Universe Warning Level: 
 | Subject: Re: REmake: Breaking redundancy Thu Aug 11, 2011 10:02 pm | |
| | ThomVD wrote: | | The Knife wrote: | | Mass Distraction wrote: | | The Knife wrote: | | Hello. I have not yet played REmake. What is One Dangerous Zombie mode? |
Forest, strapped with explosives. |
So... a suicide-bombing, NEMESIS wannabe? |
Yep, and if you shoot him, it's game over. |
Hmm. What if I were to stand by a door, fire the G. Launcher then run through the door? He'd die, and I'd live. Right? |
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ThomVD Spec Ops


ThomVD Posts: 1787 Join date: 2011-07-10 Age: 21 Location: Netherlands Warning Level: 
 | Subject: Re: REmake: Breaking redundancy Thu Aug 11, 2011 10:02 pm | |
| The game doesn't see it that way. If you hit him, your dead, no matter what. |
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| | REmake: Breaking redundancy | |
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