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 Resident evil's biggest flaws

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Mcghie
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PostSubject: Resident evil's biggest flaws   Sun Jul 31, 2011 5:23 pm

What is you guys favourite biggest flaw in RE's timeline ?

Mine is brad vickers being a zombie in RE2 if you got to the RCPD without picking up items.
I know this was just a side thing and not part of the storyline but why is a zombie and there ?
I know RE3 is at the same time of RE2 but if you look at the little details it seems that RE2 (well leon and claires quest to the RCPD)
Seems to be before jill gets there. Also who bored up the RCPD ?
There was no other survivers in the RCPD, except Marvin but we killed him.
So who is going about bording up places at a time of a zombie outbreak ?

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PostSubject: Re: Resident evil's biggest flaws   Sun Jul 31, 2011 5:35 pm

Wasn't Brad killed by Nemesis before the start of RE2?

Anyway, there are a lot of flaws in the timeline. I don't know which one is the my favorite/the biggest. I will think about it.

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PostSubject: Re: Resident evil's biggest flaws   Sun Jul 31, 2011 7:36 pm

ThomVD wrote:
Wasn't Brad killed by Nemesis before the start of RE2?

Anyway, there are a lot of flaws in the timeline. I don't know which one is the my favorite/the biggest. I will think about it.



Brad was killed by the nemisis yes, but RE3 seems like it is just behid RE2, like the office marvin is in, there is the blood
trail but no marvin, Although in some RE3 copies marvin is lying there but dead. Also the next room (the filling room)
that was filled with zombies, dont have any zombies in it. Plus on top of that most of the areas are boreded up and they
were not like that in RE2 because you needed to go through they places. So this sugges's to me that RE3 was at the same time of RE2 but just slightly behind it.
Infact come to think about it Marvin says Leon is the only cop left alive in the city, but there was other (trying to control the streets with barricades) and in RE2 the city is basically empty of all ativity (except from zombies and BOW's of coarse)

Hhhmm, I think I have came across a much bigger flaw than I expected.
Capcom has officially confused me on this one
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PostSubject: Re: Resident evil's biggest flaws   Sun Jul 31, 2011 7:43 pm

Mcghie wrote:
Brad was killed by the nemisis yes, but RE3 seems like it is just behid RE2, like the office marvin is in, there is the blood
trail but no marvin, Although in some RE3 copies marvin is lying there but dead.

Actually it's RE2 that begins at the time RE3 is halfway through. In RE3 Jill only presumes Marvin is dead when he's only passed out but bleeding like hell. Marvin propably just thought Leon was the only one left as the other people hadn't come back. Nemesis kills Brad, Leon or Claire found him zombified at the RPD some time later.

The boards and other stuff is just a design thing but that is the only thing I find to be plot hole. That and the bathrooms that just aren't there.

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Mcghie
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PostSubject: Re: Resident evil's biggest flaws   Sun Jul 31, 2011 11:34 pm

Mass Distraction wrote:
Mcghie wrote:
Brad was killed by the nemisis yes, but RE3 seems like it is just behid RE2, like the office marvin is in, there is the blood
trail but no marvin, Although in some RE3 copies marvin is lying there but dead.

Actually it's RE2 that begins at the time RE3 is halfway through. In RE3 Jill only presumes Marvin is dead when he's only passed out but bleeding like hell. Marvin propably just thought Leon was the only one left as the other people hadn't come back. Nemesis kills Brad, Leon or Claire found him zombified at the RPD some time later.

The boards and other stuff is just a design thing but that is the only thing I find to be plot hole. That and the bathrooms that just aren't there.


Thanks Mass that had been bugging me to the point I thought I was going insane lol.
They should have bathrooms, what kind of cruel world is resident evil living in that they dont have bathrooms.
If Dark biohazard got made that had a bathroom in it from RE1.5
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PostSubject: Re: Resident evil's biggest flaws   Mon Aug 01, 2011 3:13 am

yeah the biggest time line flaws I found so far is the stuff with brad the helicopter guy particularly the way nemesis seems to totally mangle him but when you fight him in RE2 he seems to be in 1 piece and just a normal zombie. RE2 can only take place after RE3 as Brad wouldnt be dead yet so who boarded up the police station is a mystery UNLESS the last remaining police officers started boarding up the police station and then the barriers were destroyed by nemesis or rampaging zombies after jill left and before Leon + Claire reached the station, although clearly there was still at least 1 officer (besides marvin) still in the building to shoot down that helicopter at the start of the B game of RE2. Also thinking about it there arent any toilets in the police station that I can remember never thought of that, I also found it funny that you find grenade rounds in the toilet on the thing that takes you to the underground laboratory near the end of the game,although thats not it a flaw its just weird

The biggest overall flaw with RE games I played is definitely the voice acting in RE1 which even sounded stupid back in 1996 as I can remember laughing at it then, but I do think it adds an unintetional comedy level to the game which in a way made it more fun for me and the game was still tense/scary even despite that.
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PostSubject: Re: Resident evil's biggest flaws   Mon Aug 01, 2011 8:45 am

The voice acting wasn't a flaw in RE1. It was great. It wouldn't be the same without the awesome dialogue and voice acting.
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PostSubject: Re: Resident evil's biggest flaws   Mon Aug 01, 2011 9:23 am

Yeah dont get me wrong I love the shitty voice acting and think it adds something to the game but from the point of view of the people who made it its certainly a flaw as they were trying to create a creepy atmosphere (which there still is to be fair) but ruined it by making the characters/dialogue unintentionally funny, which makes the game less dark overall and maybe less effective. the FMV's at the start and end are really funny too they look like a really really bad student horror B movie, which im sure wasnt intentional and again makes the game less scary overall, but personaly I am glad they are like that
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PostSubject: Re: Resident evil's biggest flaws   Mon Aug 01, 2011 10:51 am

Just to clarify things a bit:
September 28th, night - RE3 begins. Jill and Carlos find their way to the clock tower on this day. Jill battles the Nemesis, but falls unconscious afterward for at least 24 hours due to being infected with the T-virus.
September 29th, night - Events of RE2, ending on the morning of October 1st.
October 1st, night - Jill awakens and Carlos goes to the hospital for the T-vaccine. We all know of what happens after that, so I'll just cut the story short and say that RE3 finally ends on the morning of October 2nd when Jill and Carlos escape Raccoon City via helicopter.

So the first half of RE3 begins before RE2 and the second half begins after RE2. Everybody understand?

Wesker=topgunvalkilmer wrote:
yeah the biggest time line flaws I found so far is the stuff with brad the helicopter guy particularly the way nemesis seems to totally mangle him but when you fight him in RE2 he seems to be in 1 piece and just a normal zombie.

Brad wasn't mangled, the Nemesis punched its tentacle through his mouth and out the back of his head. His body was still intact (in addition to being totally missing when Jill emerged from the station after doing her business), so there's nothing inconsistent about a zombified Brad walking around at the start of RE2.

As far as the boarded up police station, I feel it's just a cop out by Capcom. They could have just as easily left the doors unboarded and still made the doors impassable by having Jill comment something like "It's locked and I don't know where the key is" or "I don't have time to check this area" when you try to go through them. Equally, there was no reason to block that subterranean path inside the courtyard with steel girders or whatever when you consider that it didn't lead outside the police station, but I figure that was done because they wanted you to fight Nemesis in a close area.

The RE2/RE3 inconsistency that bugs me the most is the total lack of a hole in the wall of the downstairs hallway in RE2 when the Nemesis jumped through said wall in RE3 just 24 hours earlier. Shocked
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PostSubject: Re: Resident evil's biggest flaws   Mon Aug 01, 2011 12:28 pm

Ghost Leader wrote:
Just to clarify things a bit:
September 28th, night - RE3 begins. Jill and Carlos find their way to the clock tower on this day. Jill battles the Nemesis, but falls unconscious afterward for at least 24 hours due to being infected with the T-virus.
September 29th, night - Events of RE2, ending on the morning of October 1st.
October 1st, night - Jill awakens and Carlos goes to the hospital for the T-vaccine. We all know of what happens after that, so I'll just cut the story short and say that RE3 finally ends on the morning of October 2nd when Jill and Carlos escape Raccoon City via helicopter.

So the first half of RE3 begins before RE2 and the second half begins after RE2. Everybody understand?

Wesker=topgunvalkilmer wrote:
yeah the biggest time line flaws I found so far is the stuff with brad the helicopter guy particularly the way nemesis seems to totally mangle him but when you fight him in RE2 he seems to be in 1 piece and just a normal zombie.

Brad wasn't mangled, the Nemesis punched its tentacle through his mouth and out the back of his head. His body was still intact (in addition to being totally missing when Jill emerged from the station after doing her business), so there's nothing inconsistent about a zombified Brad walking around at the start of RE2.

As far as the boarded up police station, I feel it's just a cop out by Capcom. They could have just as easily left the doors unboarded and still made the doors impassable by having Jill comment something like "It's locked and I don't know where the key is" or "I don't have time to check this area" when you try to go through them. Equally, there was no reason to block that subterranean path inside the courtyard with steel girders or whatever when you consider that it didn't lead outside the police station, but I figure that was done because they wanted you to fight Nemesis in a close area.

The RE2/RE3 inconsistency that bugs me the most is the total lack of a hole in the wall of the downstairs hallway in RE2 when the Nemesis jumped through said wall in RE3 just 24 hours earlier. Shocked


Thanks GL, Where did you get the timeline from, resident evil archives ?
Yeah I know, maybe we are just "picking holes" in the game clashes, but I notice the small details and it does bug me when they could have just kept it the same if both games are taking place at the same time.
Yeah I agree with it being better inclosed for the nemisis fight, but they could maybe have had the coutryard bit open then at the start Jill dodges an attack and the nemisis hits a wall down leaving rubble in way of the path, just someting as simple as that you know.
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PostSubject: Re: Resident evil's biggest flaws   Mon Aug 01, 2011 2:47 pm

The dates are revealed in-game. At the start of RE3, Jill narrates "September 28th. Daylight. The monsters have overtaken the city." Then inside the police station you can examine a a bulletin board with a memo on it, which Jill notes as having "tomorrow's date" (September 29th) on it. During RE2, you can examine this very same bulletin board which Claire or Leon will note as having "today's date" on it. And when Jill wakes up in the church after the Nemesis battle, she again narrates "October 1st. I awoke to the sound of falling rain. I can't believe I'm still alive."
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PostSubject: Re: Resident evil's biggest flaws   Mon Aug 01, 2011 5:50 pm

Why is Krauser s vulnerable to knives but tough when it comes to firearms?

Why do they always stress in the movies and cutscenes that zombies can only be killed by being shot in the head, but in the gameplay, a few shots to the stomach does the job?
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PostSubject: Re: Resident evil's biggest flaws   Mon Aug 01, 2011 11:30 pm

Ghost Leader wrote:
The dates are revealed in-game. At the start of RE3, Jill narrates "September 28th. Daylight. The monsters have overtaken the city." Then inside the police station you can examine a a bulletin board with a memo on it, which Jill notes as having "tomorrow's date" (September 29th) on it. During RE2, you can examine this very same bulletin board which Claire or Leon will note as having "today's date" on it. And when Jill wakes up in the church after the Nemesis battle, she again narrates "October 1st. I awoke to the sound of falling rain. I can't believe I'm still alive."


Oh yeah forgot about that *facepalm*

@Monster Mash. That is because the common way to kill a zombie is by rendering it's brain inactive
It's that way in every zombie film.
Also the games and movies are really not connected but if the games would let you headshot every zombie
then wouldnt that be just to easy ?
Also you do occasional pull of headshots in the original games, along with if you use the desert eagle's you get a headshot
every shot.
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PostSubject: Re: Resident evil's biggest flaws   Tue Aug 02, 2011 3:33 am

not really a "flaw" but I definetly remember thinking it was weird the way the plot developed in RE1 the first time I played it and I still find it a bit weird. Obviously because the japanese game was called "Biohazard" or whatever they kind of knew to expect how the plot would end up, but I distinctly remember when first playing the game expecting I would end up battling more of a supernatural type force like a dracula or some shit, because of the setting in the spooky castle with zombies etc and for some reason the title "resident evil" just seemed to change the expectation of what the game was going to be about like something more spooky or something. I dunno if anybody else ever got this but I definetly did and its funny how a title change or just a different way of presenting something changes your expectations of what its about, compared to how it was presented in japan
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PostSubject: Re: Resident evil's biggest flaws   Tue Aug 02, 2011 9:59 am

Wesker=topgunvalkilmer wrote:
not really a "flaw" but I definetly remember thinking it was weird the way the plot developed in RE1 the first time I played it and I still find it a bit weird. Obviously because the japanese game was called "Biohazard" or whatever they kind of knew to expect how the plot would end up, but I distinctly remember when first playing the game expecting I would end up battling more of a supernatural type force like a dracula or some shit, because of the setting in the spooky castle with zombies etc and for some reason the title "resident evil" just seemed to change the expectation of what the game was going to be about like something more spooky or something. I dunno if anybody else ever got this but I definetly did and its funny how a title change or just a different way of presenting something changes your expectations of what its about, compared to how it was presented in japan

Funny thing, Resident Evil was originally supposed to be about the supernatural and stuff like that rather than a biohazard. You can read my thread detailing this if you're interested: [link]

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