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 Resident Evil 6: Mercenaries

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Baratus_101
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PostSubject: Resident Evil 6: Mercenaries   Sun Jul 17, 2011 11:26 am

What do you guys think they should include in the upcoming resident evil mercenaries mini-game?

Should they still have Mercenaries?

What could be changed or kept if they keep it?
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PostSubject: Bring in ALICE!   Sun Jul 17, 2011 11:39 am

I think they should at least put "project" Alice in one of the Resident Evil games. They had Wesker now I think they need to fill his shoes with someone that is easily Weskers equal.

!! Off Topic !!

Why did they completely remove Wesker, he is like the meaning of Resident Evil, without him the world's practically T-virus free.
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PostSubject: Re: Resident Evil 6: Mercenaries   Sun Jul 17, 2011 11:46 am

NOOOO!!! NO ALICE!!

I think that RE6 should have mercs. It's always fun. One thing they really should include: Claire (she's in mercenaries 3d, but I don't have a 3DS) and maybe 4 player co-op.
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PostSubject: Re: Resident Evil 6: Mercenaries   Sun Jul 17, 2011 1:09 pm

They will probably have more characters than 3D, even though 3D should have like freaking 30 characters since it's an entire game based off of a minigame. I really think they should have went all out with characters in that one. Come on. It's a minigame made into a stand alone game. 8 characters will get old pretty quick when there isn't a campaign or other minigames to accompany it.
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PostSubject: Re: Resident Evil 6: Mercenaries   Sun Jul 17, 2011 1:17 pm

RaviorStygian wrote:
They will probably have more characters than 3D, even though 3D should have like freaking 30 characters since it's an entire game based off of a minigame. I really think they should have went all out with characters in that one. Come on. It's a minigame made into a stand alone game. 8 characters will get old pretty quick when there isn't a campaign or other minigames to accompany it.


True, there are even more characters in RE5 mercenaries if you count Reunion.
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PostSubject: Re: Resident Evil 6: Mercenaries   Sun Jul 17, 2011 2:47 pm

No Alice. I'd rather see a completely new character as the antagonist. Put Alice in the games and that's it for me.

As for your off topic part, the world has been T-virus free since the earlier games. It went the way of Umbrella. Besides, we now have Alex Wesker.

Oh, and please don't double post. Use the edit button on your message the next time.


RaviorStygian wrote:
They will probably have more characters than 3D, even though 3D should have like freaking 30 characters since it's an entire game based off of a minigame. I really think they should have went all out with characters in that one. Come on. It's a minigame made into a stand alone game. 8 characters will get old pretty quick when there isn't a campaign or other minigames to accompany it.

True, and you can't even start over as the only save file cannot be deleted.

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PostSubject: Re: Resident Evil 6: Mercenaries   Mon Jul 18, 2011 4:20 am

If it were all the playable characters in the series, and some of the non-playable ones (Marvin, Manuela, Sergei Vladimir, that RE4 dog everyone jokes is Hewie...) were in, it would be excellent. It would add some challenge if, say, Ashley can only use the oil lamps and they're limited, playing as Mutant Steve would result in also attempting to kill your partner (or having only a small portion of time to rampage, or losing health as time goes on, or all of the above), playing as Manuela means that she can only use her blood sparingly and if the round goes longer than ten minutes, you fail due to her death...

Having loads of stages could also be in order: the Arklay Mansion, Umbrella Training Facility, the Caucasus facility, Rockfort Island's prison, Birkin's lab, the RPD, El Pueblo, the Antarctic Base, the Apple Inn...

Having more than just "kill everything" missions is also preferred. Maybe something like RE3's where they need to defuse a bomb in their body?

No Alice in any of the games. She is what is called a Mary Sue. The conflict in the story is non-existent, due to her being so overpowered. The other characters become bumbling idiots/useless for no reason other than Sue Alice being there. She violates the canon: She gets psychic powers from the t-Virus. She Kung-Fu fights the Nemesis. And wins. She gets healing powers, super strength, and super speed from the t-Virus, too. Without becoming a Tyrant.
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PostSubject: Re: Resident Evil 6: Mercenaries   Tue Jul 19, 2011 9:07 pm

i think capcom should release mercs separately like what they did for 3DS. i think they should bring back the battle game (RE2) i think it's better in co-op style and some other special missions maybe
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PostSubject: Re: Resident Evil 6: Mercenaries   Tue Jul 19, 2011 10:45 pm

Patronum1121 wrote:
Having more than just "kill everything" missions is also preferred. Maybe something like RE3's where they need to defuse a bomb in their body?

That bomb didn't play any part in actual gameplay. It was pretty much just get to the destination before time was up or you blow up.
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PostSubject: Re: Resident Evil 6: Mercenaries   Wed Jul 20, 2011 2:09 am

Ghost Leader wrote:
Patronum1121 wrote:
Having more than just "kill everything" missions is also preferred. Maybe something like RE3's where they need to defuse a bomb in their body?

That bomb didn't play any part in actual gameplay. It was pretty much just get to the destination before time was up or you blow up.

Expanding on it would be interesting. Maybe a puzzle at the end to defuse it? Preferably one of many randomly generating ones, to add to the challenge. Screw up at all or not have enough time to defuse it ("Oh, I made it! With two seconds to spare...S***.") = BOOM!
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PostSubject: Re: Resident Evil 6: Mercenaries   Sun Aug 07, 2011 9:16 pm

Let's just say it better not have reapers. If it does, that will scratch off one level as being fun. Unless they are in more than one stage.

Seriously, why do they exist? They totally ruin any fun you can have in the mines because they can so easily kill you and eliminate your high score. Even knowing how to kill them doesn't really help. They're so cheap and obnoxious. Killing Wesker isn't as annoying or frustrating. (Not that it's annoying or frustrating to beat him. Fair boss fight.)
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PostSubject: Re: Resident Evil 6: Mercenaries   Sun Aug 07, 2011 9:20 pm

Reapers are the reason why I never play the mines.
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PostSubject: Re: Resident Evil 6: Mercenaries   Sun Aug 07, 2011 9:26 pm

ThomVD wrote:
Reapers are the reason why I never play the mines.

I use to play in the mines, but after Reunion I can't stand playing it. Since it comes out much later, I have more time to get a higher score before it comes, meaning it's even more soul-crushingly annoying when it kills you. The only character I ever finished it with in Reunion was Rebecca, because I really love Rebecca.
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PostSubject: Re: Resident Evil 6: Mercenaries   Sun Aug 07, 2011 9:33 pm

RaviorStygian wrote:
The only character I ever finished it with in Reunion was Rebecca, because I really love Rebecca.

Yes, I'm sure the Armsel Striker and massive load of shotgun shells had absolutely nothing to do with it. Wink
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PostSubject: Re: Resident Evil 6: Mercenaries   Sun Aug 07, 2011 9:35 pm

I like public assembly the most. It has weak enemies and the executioner is easy to defeat. My favorite characters in the normal mercs are Jill (BSAA) and Wesker (S.T.A.R.S.) and in reunion Sheva Fairytale (not because of her costume Razz ).

Btw, all reunion characters are OP.
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