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 Your conception of "fear" in a video game

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xExcel
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PostSubject: Your conception of "fear" in a video game   Tue Jul 12, 2011 9:48 am

Hey guys, been a while Very Happy

So I was just wondering, after reading a couple threads on these forums, and the Silent Hill Heaven forums, what people consider "fear"

I already know many people consider RF the game that started the "horror" genre, but personally I never found it to be all too...scary. (I hope nobody attacks me for this, it's just opinion :<) It had "jump" and "panic" moments of course, but that isn't what I consider "fear".
I am abusing qoutation marks Razz

This of course brings me to question peoples hatred of RE4 and 5. They seemed to be alot less "survival" and alot more "action", but it didn't necessarily change all that much, aside from camera angles and setting.

To me, fear(in a video game) is a perfect combination of atmosphere, unnerving sound effects, a tense song that puts you on edge, claustrophobic surroundings and a lack of supplies, with an abundance of strong enemies.

How bout you guys?
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PostSubject: Re: Your conception of "fear" in a video game   Tue Jul 12, 2011 12:01 pm

I don't like it when people refer to RE as being all about fear because it's not. It first started as survival horror and has since become survival action thus I must say you are incorrect about RE no more being about survival anymore. It is, it's just less about the horror. RE is about the aspect of survival and the story about BioHazard.

For a completely frightful game, I'd recommend either Silent Hill, Siren, ObsCure or Fatal Frame/Project Zero.

For a horrifying game, there's always Amnesia.


Btw. nice to see you back Excel.

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PostSubject: Re: Your conception of "fear" in a video game   Tue Jul 12, 2011 7:18 pm

Silent is much scarier than any RE could hope to be. To me, RE was always about the story and the choices that you must make to survive. Everything in the old REs was extremely scarce, at least compared to the new ones. But even in the new ones, the faster, weapon wielding enemies sort of compensate for the lack of scarcity. Don't let anyone tell you that RE is not RE anymore just because the "horror" is "gone". That's just silliness.

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PostSubject: Re: Your conception of "fear" in a video game   Tue Jul 12, 2011 8:27 pm

My idea of "fear" in a game is based on the following points:
A single character facing insurmountable odds.
More "running for your life" as opposed to "running and gunning"
Music is key... All RE's have had great music but IMO Silent Hill has the best overall.
Puzzles are great, the harder the better.
Environment... Claustrophobic feeling, dark, dirty, grimy environments... they are the best.
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PostSubject: Re: Your conception of "fear" in a video game   Tue Jul 12, 2011 9:26 pm

Mass Distraction wrote:


Btw. nice to see you back Excel.
Thanks, ahaha. And yes, I realize Silent Hill is much scarier than RE(I think I made a topic about that?..I can't remember) but I remember along time ago reading a thread about how RE4 killed resident evil, which I always disagree with, and always will. Oh, and my bad, when I said it wasn't more about "survival" anymore, I meant the circumstances changed alot with RE4. It stopped being "conserve your ammo, there's limited supply. Choose who you fight and who you don't" because it became "shoot everything that moves, because now they have freakin' chainsaws and machine guns"

Although, RE and SH are actually very similar, because after the 3rd game of both, the more hardcore fans believe it went downhill. I still don't feel that way about either series, they're both incredibly awesome. Oh, I was planning on making a thread about peoples opinions of OP:Racoon City, has that been made before?
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PostSubject: Re: Your conception of "fear" in a video game   Tue Jul 12, 2011 9:51 pm

xExcel wrote:

Although, RE and SH are actually very similar, because after the 3rd game of both, the more hardcore fans believe it went downhill.


Most hardcore RE fans thought the series went downhill after CV, which is the 4th game in the series.
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PostSubject: Re: Your conception of "fear" in a video game   Wed Jul 13, 2011 12:29 am

ThomVD wrote:
xExcel wrote:

Although, RE and SH are actually very similar, because after the 3rd game of both, the more hardcore fans believe it went downhill.


Most hardcore RE fans thought the series went downhill after CV, which is the 4th game in the series.
Well of course there was RE0 and Code Veronica, but I meant third as in RE 1, RE 2, RE 3
pretty much the numbered ones.
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PostSubject: Re: Your conception of "fear" in a video game   Wed Jul 13, 2011 12:32 am

There is already a Operation Raccoon City thread.

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PostSubject: Re: Your conception of "fear" in a video game   Wed Jul 13, 2011 1:05 am

NiteKrawler wrote:
There is already a Operation Raccoon City thread.
Thanks.
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PostSubject: Re: Your conception of "fear" in a video game   Wed Jul 13, 2011 8:45 am

BOBLATHON wrote:
My idea of "fear" in a game is based on the following points:
A single character facing insurmountable odds.
More "running for your life" as opposed to "running and gunning"
Music is key... All RE's have had great music but IMO Silent Hill has the best overall.
Puzzles are great, the harder the better.
Environment... Claustrophobic feeling, dark, dirty, grimy environments... they are the best.


Agreed. I think that RE fulfills all of these criteria, except the running and gunning part of course (unless playing any on the hardest difficulty for the first time Razz ).

"Fear" in a game is also, to me, the kind of game where you are sitting in your room at night, and think "is this really the best time to play this game?"

A game that can make your heartbeat and heart pressure fluctuate also passes as a "fear" filled game in my opinion lol.
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PostSubject: Re: Your conception of "fear" in a video game   Thu Jul 14, 2011 5:41 pm

NiteKrawler wrote:
Silent is much scarier than any RE could hope to be. To me, RE was always about the story and the choices that you must make to survive. Everything in the old REs was extremely scarce, at least compared to the new ones. But even in the new ones, the faster, weapon wielding enemies sort of compensate for the lack of scarcity. Don't let anyone tell you that RE is not RE anymore just because the "horror" is "gone". That's just silliness.

THIS.

I loved reading that. It's what I think of Resident Evil.

Anyway, for me, fear in a video game mainly has to do with how dangerous the enemies are, and how much of a threat they are to me. Atmosphere does play into it, but if the enemies or the things bumping in the night that are trying to kill me aren't dangerous or are even very concerned with killing me, I suddenly don't feel scared or have fear. Again, that's why I don't find Silent Hill 2 to be scary. Every enemy is a total joke. None of the enemies are a significant threat. You also have more than enough ammo to kill them in the rare occurrence they become a problem.

The only way, for me, that SH2 is ever scary is with the "nothing is scarier" trope where what you don't see is scary. That's all it has for me. But Silent Hill 1 and Shattered Memories are very scary because they have that trope in effect as well as very dangerous and aggressive enemies. That's why all of the Resident Evil games are scary, because the threat is very large. Even the slow, dim-witted zombies are more dangerous than all of the enemies in SH2. When they see you, they don't stand around for a couple seconds then slowly walk over to you and attack, they just attack. When you get close to a zombie in any of the RE games, they almost immediately lunge at you and eat you. No waiting around to be had. Heck, Wesker is scarier than most enemies in Silent Hill. He may not be creepy and horrific, but he's really freaking dangerous and can kill almost anybody very fast. That's what fear is to me, going up against or being chased by something that's aggressive and dangerous.

I did a lot of running in Silent Hill 2. But it wasn't running from the bad guys, it was running around them to get to the next point of the story. No chasing to be had aside from one part.
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PostSubject: Re: Your conception of "fear" in a video game   Thu Jul 14, 2011 6:13 pm

To me fear is all about feeling vulnerable. For example Amnesia: The Dark Descent is one of the scariest games I've ever played. Biggest reason for me was the fact that your completely defenseless, the game lacks any method of physical self defense. In RE you have the tank controls, camera angles and scarce ammo that makes you feel vulnerable. You don't have full control over the character. That's why I thought Dead Space wasn't scary. It had flawless controls and a shitload of weapons and ammo.
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PostSubject: Re: Your conception of "fear" in a video game   Fri Jul 15, 2011 2:35 am

ThomVD wrote:
To me fear is all about feeling vulnerable. For example Amnesia: The Dark Descent is one of the scariest games I've ever played. Biggest reason for me was the fact that your completely defenseless, the game lacks any method of physical self defense. In RE you have the tank controls, camera angles and scarce ammo that makes you feel vulnerable. You don't have full control over the character. That's why I thought Dead Space wasn't scary. It had flawless controls and a shitload of weapons and ammo.

Dead Space isn't horror,it's just another Rambo tale.Also don't forget the scarcity of health.

What I look for in horror games is,
*Eerie,desolate locations.
*Things that will hunt your ass down deliberately.
*Maybe only 5 guns throughout the area.
*Smart storyline,that doesn't go,"Hey guys!Let's go to a haunted house in the middle of this forest people have been going missing in since last June where they found that deformed bear with a SUV full of people in it's stomach right after it killed 2 SWAT teams!"
*A realistic earthly character that you can relate to,not Duke Nukem,Rambo,or Godzilla.
*Lengthy storyline that will drain you of supplies really fast.
*Powerful enemies that you can either sneak around or try to take down.
*No cliche ass characters,or none other than the protaganist at all.
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PostSubject: Re: Your conception of "fear" in a video game   Fri Jul 15, 2011 9:08 am

Deagle50 wrote:
*A realistic earthly character that you can relate to


That's one of the reasons why Claire is so awesome. She's not trained or anything, just a normal civilian. It's easy to relate to her.
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PostSubject: Re: Your conception of "fear" in a video game   Fri Jul 15, 2011 1:35 pm

Yeah,and don't forget the believability of a character.RE hasn't done anything to contradict this,but FarCry has.In FC2 there was an IRA operative,Kosovar Albanian,Mauratain body guard,and a US RA guy that was just there.None of these guys would have any buisness in war torn Africa,let alone out of their own countries.

There are plenty of these kind of examples throughout games,but I salute RE for NOT doing something that dumb.

And the only characters that you can't really relate to are the 3 mainstays,Leon,Jill,and HeMan(Chris).I don't know anyone that's gone through as specialized training as those 3 in the series.
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