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 What's your ideal RE gameplay/controls?

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NiteKrawler
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PostSubject: Re: What's your ideal RE gameplay/controls?   Fri May 20, 2011 11:55 pm

RE relies way too much on shooting to switch perspectives every time. It would get annoying. I find the OTS camera just fine.

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PostSubject: Re: What's your ideal RE gameplay/controls?   Sat May 21, 2011 2:14 am

NiteKrawler wrote:
RE relies way too much on shooting to switch perspectives every time. It would get annoying. I find the OTS camera just fine.


It wouldn't have to. OTS and shooting aren't exclusive. They could totally have less enemies, or just less times where you would shoot them, and still have OTS.

They could also mix in fixed camera angles for areas without any shooting, just to enjoy a great location.

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PostSubject: Re: What's your ideal RE gameplay/controls?   Sun May 22, 2011 11:23 pm

Mass Distraction wrote:
Deagle50 wrote:
One big problem all OTS shooters have is the fact that your bullets projectory is slanted or at an angle,causing what seems to be a perfect shot to plant itself in the cover you're behind.Maybe Resident Evil should take a tip from Assasin and Zelda.In both games you can temporarily switch to first person view to tag an enemy from far off.It would be really convenient if they did this and drop the red dot sight,since it's a tad unnecessary for the job that the characters are doing.Anyway,laser sights,thermal optic,red dot,and ACOG sights require batteries.Where would you find batteries in rural Spain or in the middle of Africa?

Nothing needs to make sense in video games. I would assume the batteries would just keep going foevah.

Btw. Revelations is going to have the ability to use temporary first person view while shooting. It was also used in Dead Aim.

Oh ok.Anyway,had an idea.Wouldn't it be cool to have to find the batteries?That would be sweet!If you didn't use them you could just sell them.It would be interesting I think.
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PostSubject: Re: What's your ideal RE gameplay/controls?   Mon May 23, 2011 1:13 am

Man, resident evil 2's camers system relies on predefined angles, which I didn't like. a lot.

But re4 and re5 has improvised their camera system, which I super liked.
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PostSubject: Re: What's your ideal RE gameplay/controls?   Mon May 23, 2011 9:57 am

Deagle50 wrote:
Anyway,had an idea.Wouldn't it be cool to have to find the batteries?That would be sweet!If you didn't use them you could just sell them.It would be interesting I think.

I think there was some game you had to find batteries for your flashlight... Anyone played Alan Wake? I never did but I'd assume it had that.

A nice way to create more suspense. Just make it so the batteries or some equivalent don't run out TOO fast, like in Penumbra or Amnesia. They are scary games but that would take a bit away from the game.

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PostSubject: Re: What's your ideal RE gameplay/controls?   Mon May 23, 2011 8:42 pm

I want shooting in my RE games so switching perspectives is just a bad idea. The way they have it now is just fine. Also, they could have the flashlight work like the headlamp/nightvision in AvP. Have a headlamp that only lights up a small part of your view and then have nightvision that lights everything up but runs on a battery. So you have to stop using the nightvision to let it recharge. Actually finding batteries would suck though. Just let the flashlight recharge on its own when not in use.

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PostSubject: Re: What's your ideal RE gameplay/controls?   Mon May 23, 2011 8:47 pm

GreggKennedy wrote:
Man, resident evil 2's camers system relies on predefined angles, which I didn't like. a lot.

But re4 and re5 has improvised their camera system, which I super liked.



Even though I really like Resident Evil 2, I have to agree with you on the whole camera system. It gets annoying after a while, but you also kinda get used to it and learn to deal with it. Resident Evil 4 camera controls were awesome because you had SOME control over the camera, but not complete control like in Resident Evil 5. I like the camera system in Resident Evil 4, but at times I did get kinda annoyed with it. When it comes to the camera system for Resident Evil 5, I hated it. That's odd because the camera system for RE5 is very similar to the camera system to Final Fantasy 12, which I liked. To me being able to control the camera completely in a game like Resident Evil 5 is a bad choice. I prefer the camera system of Resident Evil 4 and would like Capcom to make another Resident Evil game with that camera system
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PostSubject: Re: What's your ideal RE gameplay/controls?   Mon May 23, 2011 8:50 pm

I must add that moving and changing the camera angle was a bit weird in DA. I got used to it but it was hard at first and felt really awkward.

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PostSubject: Re: What's your ideal RE gameplay/controls?   Tue May 24, 2011 5:09 am

NiteKrawler wrote:
I want shooting in my RE games so switching perspectives is just a bad idea. The way they have it now is just fine. Also, they could have the flashlight work like the headlamp/nightvision in AvP. Have a headlamp that only lights up a small part of your view and then have nightvision that lights everything up but runs on a battery. So you have to stop using the nightvision to let it recharge. Actually finding batteries would suck though. Just let the flashlight recharge on its own when not in use.


Speaking of, do you remember how Leon held the flashlight with his gun in the RE4 Beta? That's something I would like to see.

Even a flashlight on the gun.

I didn't like the flashlight on his belt the whole time...

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PostSubject: Re: What's your ideal RE gameplay/controls?   Tue May 24, 2011 8:12 am

Spike991 wrote:
NiteKrawler wrote:
I want shooting in my RE games so switching perspectives is just a bad idea. The way they have it now is just fine. Also, they could have the flashlight work like the headlamp/nightvision in AvP. Have a headlamp that only lights up a small part of your view and then have nightvision that lights everything up but runs on a battery. So you have to stop using the nightvision to let it recharge. Actually finding batteries would suck though. Just let the flashlight recharge on its own when not in use.


Speaking of, do you remember how Leon held the flashlight with his gun in the RE4 Beta? That's something I would like to see.

Even a flashlight on the gun.

I didn't like the flashlight on his belt the whole time...


RE4 beta was scary, I almost peed my pants.
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PostSubject: Re: What's your ideal RE gameplay/controls?   Tue May 24, 2011 2:58 pm

GreggKennedy wrote:
Spike991 wrote:
NiteKrawler wrote:
I want shooting in my RE games so switching perspectives is just a bad idea. The way they have it now is just fine. Also, they could have the flashlight work like the headlamp/nightvision in AvP. Have a headlamp that only lights up a small part of your view and then have nightvision that lights everything up but runs on a battery. So you have to stop using the nightvision to let it recharge. Actually finding batteries would suck though. Just let the flashlight recharge on its own when not in use.


Speaking of, do you remember how Leon held the flashlight with his gun in the RE4 Beta? That's something I would like to see.

Even a flashlight on the gun.

I didn't like the flashlight on his belt the whole time...


RE4 beta was scary, I almost peed my pants.

It should've been a whole game...

Come to think of it, it could make a cool spinoff Very Happy

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PostSubject: Re: What's your ideal RE gameplay/controls?   Tue May 24, 2011 4:54 pm

i hope we're not gonna talk about prototypes again soon Neutral
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PostSubject: Re: What's your ideal RE gameplay/controls?   Thu May 26, 2011 2:16 am

I liked aspects of it. Mainly just the animations for Leon holding the flashlight in dark areas. I wish we had some stuff like that in RE4.

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