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 What's your ideal RE gameplay/controls?

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Spike991
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PostSubject: What's your ideal RE gameplay/controls?   Mon May 02, 2011 2:34 am

So I was talking with somebody(Joker), and thought about something. RE's controls.

What do you want from your RE in regards to gameplay?

I know that OTS works great, mainly because of the aiming. The camera angles were great too, very memorable, and just kind of iconic and symbolic as far as the series is concerned, like typewriters.

I think they should mix the fixed angle, and OTS. Just as simple as certain areas having the fixed camera, and others being OTS. Whenever you aim though, it should always be OTS, for the sake of being able to aim. Perhaps take out the laser sight though.

Having the quick knife is a must at this point, better than it collecting dust in the item box. Manual reload, well in addition to RE4, the Outbreaks had this too. A feature I can't live without.

I think movement wise, it should control just like in always has. Not the crappy RE5 shooter control sets, where you aim with L, shoot with R. As well as strafing.

I do like that RER seems to be implimenting walking while aiming, that's no crime, as we've seen it before, Dead Aim and Outbreak File#2. And it was something I wish I had when playing RE5 mercs, in order to avoid a certain guy's large axe from killing me.

I really liked the self defense items from the REmake. Little letter openers or daggers or whatever, as well as flash grenades and Jill's stun gun. I think we should have those types of things, other items too, just whatever can be used for self defense. It would be nice when a stupid majini grabs you....and just holds you, how annoying right? Not if you can shove a flash grenade in his face.

Another feature is something from Outbreak. If you've played Outbreak, with Kevin, you may remember that while aiming, you could press circle I think, and you would kick. It just did a front kick. That's nice, I hope they bring that back. I mean, while aiming nowadays, we can shoot, and reload, but there are extra buttons for kicking.Smile

Dodging, perhaps taking the primitive system in RE3, work it with the nice button prompted dodging from RE4. Just make it something you can do as often as you could in RE3, but work as well as it did in RE4.

That's all I can think of right now, what do you guys think?

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PostSubject: Re: What's your ideal RE gameplay/controls?   Mon May 02, 2011 2:10 pm

Everything Spike just said. Dodging, moving while aiming, knife button, another melee (the kick, for example), manual reload, aim to shoot, self defence... I'm ok if we keep the OTS camera in future games, it works well. Item management should stay. So should the weapon upgrades. Well, at least to some extent.

Only thing I'd like to add to that is improvised weapons. When ammo is scarce you can whack the enemy with a lamp. Not that it would be the best idea but just because it happened to be at hand. Then quickturn and run like hell.

Optional co-op for anyone who want's to play the game with a friend. I know I would.


I'm pretty sure we'll get at least some of these things in Operation Raccoon City.

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PostSubject: Re: What's your ideal RE gameplay/controls?   Wed May 04, 2011 12:17 am

Oh yeah, I forgot to go over item management. I think the inventory was good in RE5, I liked the hot key feature for items in the North, East, South & West positions.

Although that wouldn't be necessary if it weren't real-time, the inventory.

And that wouldn't be necessary if there wasn't some sort of cooperative experience.

I think Coop should be in, just not the story. Mercs is a perfect place, just side things, but the main story should be single player, and RE5 is what made me think this.Smile

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PostSubject: Re: What's your ideal RE gameplay/controls?   Wed May 04, 2011 12:32 pm

Spike991 wrote:
I think Coop should be in, just not the story. Mercs is a perfect place, just side things, but the main story should be single player, and RE5 is what made me think this.Smile

I would like to have a story co-op, but make it so it isn't necessary.

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PostSubject: Re: What's your ideal RE gameplay/controls?   Sun May 08, 2011 4:11 am

Mass Distraction wrote:
Spike991 wrote:
I think Coop should be in, just not the story. Mercs is a perfect place, just side things, but the main story should be single player, and RE5 is what made me think this.Smile

I would like to have a story co-op, but make it so it isn't necessary.


Or maybe two different stories. I mean if it was optional....I just don't see how it would happen. I mean a lone wolf experience.

Having an annoying AI Sheva, but isn't quite what I'm talking about. Having a friend is what made that doable, but if you were having to deal with AI Sheva, that made everything so much more challenging, but in a bad way.

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PostSubject: Re: What's your ideal RE gameplay/controls?   Sun May 08, 2011 10:15 am

Spike991 wrote:
Mass Distraction wrote:
Spike991 wrote:
I think Coop should be in, just not the story. Mercs is a perfect place, just side things, but the main story should be single player, and RE5 is what made me think this.Smile

I would like to have a story co-op, but make it so it isn't necessary.


Or maybe two different stories. I mean if it was optional....I just don't see how it would happen. I mean a lone wolf experience.

Didn't the outbreak have a Lone Wolf mode? That would work pretty well.

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PostSubject: Re: What's your ideal RE gameplay/controls?   Mon May 09, 2011 3:22 am

Mass Distraction wrote:
Spike991 wrote:
Mass Distraction wrote:
Spike991 wrote:
I think Coop should be in, just not the story. Mercs is a perfect place, just side things, but the main story should be single player, and RE5 is what made me think this.Smile

I would like to have a story co-op, but make it so it isn't necessary.


Or maybe two different stories. I mean if it was optional....I just don't see how it would happen. I mean a lone wolf experience.

Didn't the outbreak have a Lone Wolf mode? That would work pretty well.


Yeah, it was a mode called, Lone Wolf Mode. That's why I keep referring to it like that.

That would be good. Difference is, the AI partners in Outbreak, while you certainly aren't forced to rely on them, they really aren't a big part of the story, none of the characters are really. Except a few on certain, specific levels, like Yoko on Below Freezing Point, etc.

I can't imagine an actual main story game, having an optional partner, AI or otherwise, without being complete crap. At least as much as RE5 was....

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PostSubject: Re: What's your ideal RE gameplay/controls?   Mon May 09, 2011 4:43 pm

Spike991 wrote:
]I can't imagine an actual main story game, having an optional partner, AI or otherwise, without being complete crap. At least as much as RE5 was....

Killzone 3 had an optional partner and it worked well. It was a story character from earlier games but didn't have much to do with the story of the third game.

While I did watch the ending to Killzone 2, I don't know how the story really works there, but I doubt RE is quite that....easy to just throw in an optional character, without it affecting the story to an extent. And if it doesn't affect the story, it makes me wonder why they are even there.

I mean, if there is a partner, they are there, they exist, and have a role, that can't really be a hugely insignificant thing, if they are there for the entire thing.

I just don't understand how it could be optional.

Perhaps you could explain how it works in Killzone 3.

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PostSubject: Resident Evil 5   Wed May 18, 2011 9:31 pm

I know people will flame me for this, but I kinda like the controls for Resident Evil 5. Yes they are kinda hard to get used to, but once you get used to them, they are fine. It's just like any other game that you play. You just have to get used to them and it takes time to do that.
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PostSubject: Re: What's your ideal RE gameplay/controls?   Thu May 19, 2011 1:33 am

To be honest, the controls haven't changed all that much from the old style to the new style. Tank controls are tank controls. I adapt to any control scheme very quickly. So I like them all.

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PostSubject: Re: What's your ideal RE gameplay/controls?   Thu May 19, 2011 1:35 am

NiteKrawler wrote:
To be honest, the controls haven't changed all that much from the old style to the new style. Tank controls are tank controls. I adapt to any control scheme very quickly. So I like them all.


That's right. I personally think that people just want to complain about something so they complain about the controls
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PostSubject: Re: What's your ideal RE gameplay/controls?   Thu May 19, 2011 11:21 am

The tank controls are good for me. They've always been a part of RE so there's not much to adapt when you're a long time RE player.

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PostSubject: Re: What's your ideal RE gameplay/controls?   Thu May 19, 2011 2:49 pm

I have no problem with the controls, I'm just tired of having the camera right over the player character's shoulder all the damn time.
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PostSubject: Re: What's your ideal RE gameplay/controls?   Fri May 20, 2011 4:38 pm

One big problem all OTS shooters have is the fact that your bullets projectory is slanted or at an angle,causing what seems to be a perfect shot to plant itself in the cover you're behind.Maybe Resident Evil should take a tip from Assasin and Zelda.In both games you can temporarily switch to first person view to tag an enemy from far off.It would be really convenient if they did this and drop the red dot sight,since it's a tad unnecessary for the job that the characters are doing.Anyway,laser sights,thermal optic,red dot,and ACOG sights require batteries.Where would you find batteries in rural Spain or in the middle of Africa?
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PostSubject: Re: What's your ideal RE gameplay/controls?   Fri May 20, 2011 5:34 pm

Deagle50 wrote:
One big problem all OTS shooters have is the fact that your bullets projectory is slanted or at an angle,causing what seems to be a perfect shot to plant itself in the cover you're behind.Maybe Resident Evil should take a tip from Assasin and Zelda.In both games you can temporarily switch to first person view to tag an enemy from far off.It would be really convenient if they did this and drop the red dot sight,since it's a tad unnecessary for the job that the characters are doing.Anyway,laser sights,thermal optic,red dot,and ACOG sights require batteries.Where would you find batteries in rural Spain or in the middle of Africa?

Nothing needs to make sense in video games. I would assume the batteries would just keep going foevah.

Btw. Revelations is going to have the ability to use temporary first person view while shooting. It was also used in Dead Aim.

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