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| | | Do you think this should have been added to RE1? | |
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Jamesy Hunter


Posts: 1892 Join date: 2009-04-07 Age: 22 Location: Raccoon Forest Warning Level: 
 | Subject: Do you think this should have been added to RE1? Sun Apr 11, 2010 5:13 pm | |
| In the Resident Evil 1 remake how come you can't pucnch or kick crimsons heads or zombies?
It would have been more realistic. |
|  | | weskersbarber Leech Zombie


Posts: 2253 Join date: 2009-05-25 Age: 20 Location: Ireland Warning Level: 
 | Subject: Re: Do you think this should have been added to RE1? Sun Apr 11, 2010 11:46 pm | |
| | Jamesy wrote: | In the Resident Evil 1 remake how come you can't pucnch or kick crimsons heads or zombies?
It would have been more realistic. |
well at least you can counter attack with the knifes |
|  | | Spike991 Admin


Screw Sony Posts: 9150 Join date: 2008-12-09 Location: Raccoon City Warning Level: 
 | Subject: Re: Do you think this should have been added to RE1? Mon Apr 12, 2010 10:38 pm | |
| I think it makes more sense for them to be kind of unprepared to fight the enemies, versus RE5, where you are more capable of fighting off BOWs like being able to use melee attacks, where at first you would be a bit less capable.
It would have been nice nonetheless. _________________ -Vae Victus-Suffering To The Conquered-"The ultimate lifeform...Tyrant", Albert Wesker, REmakeConsumer Recreation Services  |
|  | | frodomir Tyrant T-002


Posts: 2668 Join date: 2008-10-18 Age: 21 Warning Level: 
 | Subject: Re: Do you think this should have been added to RE1? Tue Apr 13, 2010 4:47 pm | |
| IT would be nice, but hey, its RE 1. They didnt know technology like RE 4 or 5 used. |
|  | | Moonknight67 Cerberus


Posts: 211 Join date: 2010-02-24 Age: 20 Location: Rockfort Island Warning Level: 
 | Subject: Re: Do you think this should have been added to RE1? Tue Apr 20, 2010 11:30 pm | |
| I always assumed it was because the people in RE 1 didn't fully understand the virus and enemies, and so didn't want to put themselves at risk for infection. You wouldn't punch a dripping, mutated zombie in the face if you thought it could infect you, would you? |
|  | | Voltius Raccoon Citizen


Posts: 72 Join date: 2009-04-14 Warning Level: 
 | Subject: Re: Do you think this should have been added to RE1? Sat Apr 24, 2010 3:04 am | |
| The more evasive control you give to a character the less scary and frightening a game becomes. Because you know you can always get away. In the original games even though the zombies were slow, and yes you could walk around them, what made them scary was that you did not have enought ammo to kill them all. And little by little they would surround you, if they got anywhere close to you they'd grab you and it would all be over. Now, you can let the Ganados and Majini get right up in your face and blow them ALL away with a shotgun and be safe.
In the old games there was very little room for error. You had to plan ahead.
EDIT: Actually the RE4 Ganados added quiet a bit of fear, because Leon couldn't punch them...
But in RE5 you could let a WHOLE group of Majini surround you, shoot only 1 in the face and punch him and EVERYONE will fly back. |
|  | | Spike991 Admin


Screw Sony Posts: 9150 Join date: 2008-12-09 Location: Raccoon City Warning Level: 
 | Subject: Re: Do you think this should have been added to RE1? Wed Apr 28, 2010 2:20 am | |
| | Voltius wrote: | The more evasive control you give to a character the less scary and frightening a game becomes. Because you know you can always get away. In the original games even though the zombies were slow, and yes you could walk around them, what made them scary was that you did not have enought ammo to kill them all. And little by little they would surround you, if they got anywhere close to you they'd grab you and it would all be over. Now, you can let the Ganados and Majini get right up in your face and blow them ALL away with a shotgun and be safe.
In the old games there was very little room for error. You had to plan ahead.
EDIT: Actually the RE4 Ganados added quiet a bit of fear, because Leon couldn't punch them...
But in RE5 you could let a WHOLE group of Majini surround you, shoot only 1 in the face and punch him and EVERYONE will fly back. |
I agree, being able to handle a situation definately can make certain situation scary, but when the gameplay, or our way of handling it enhances, the situation should too, therefore enlisting more enemies on screen at once, more aggressive enemies(not only Ganados and Majini, but of course our classic Crimson heads).
As for what you said about Ganados adn Majini, about how easily you can dispatch them with a shotgun is totally false. They don't just come at you from one angle and get shot, they surround you from all angles, and aggressively and systematically take you down, including throwing blunt objects at you from a distance._________________ -Vae Victus-Suffering To The Conquered-"The ultimate lifeform...Tyrant", Albert Wesker, REmakeConsumer Recreation Services  |
|  | | Voltius Raccoon Citizen


Posts: 72 Join date: 2009-04-14 Warning Level: 
 | Subject: Re: Do you think this should have been added to RE1? Wed Apr 28, 2010 10:13 am | |
| | Spike991 wrote: | | As for what you said about Ganados adn Majini, about how easily you can dispatch them with a shotgun is totally false. They don't just come at you from one angle and get shot, they surround you from all angles, and aggressively and systematically take you down, including throwing blunt objects at you from a distance. |
Oh yeah, thats true. I just always had the instinct to stick to corners and walls so I never get surrounded from all sides. |
|  | | Moonknight67 Cerberus


Posts: 211 Join date: 2010-02-24 Age: 20 Location: Rockfort Island Warning Level: 
 | Subject: Re: Do you think this should have been added to RE1? Wed Apr 28, 2010 5:45 pm | |
| Although, the thing about melees stunning or sending multiple enemies flying is very true.
You'd use Chris' straight on one enemy and all of the ones around him would go flying, too. |
|  | | Spike991 Admin


Screw Sony Posts: 9150 Join date: 2008-12-09 Location: Raccoon City Warning Level: 
 | Subject: Re: Do you think this should have been added to RE1? Thu Apr 29, 2010 11:30 pm | |
| | Voltius wrote: | | Spike991 wrote: | | As for what you said about Ganados adn Majini, about how easily you can dispatch them with a shotgun is totally false. They don't just come at you from one angle and get shot, they surround you from all angles, and aggressively and systematically take you down, including throwing blunt objects at you from a distance. |
Oh yeah, thats true. I just always had the instinct to stick to corners and walls so I never get surrounded from all sides. |
Hard to come across, especially since they come through the walls(Executioner), jumping over the fences(Majini), and even hit you from a distance...anyway, point being that it wasn't as simple as find a corner and hide out.
@Moonknight, just because you could hit multiple enemies didn't really mean much. You could take out 4 or 5, and there would be plenty more ready to take their spot. Not to mention if there was a sub-boss...shall we say a Reaper._________________ -Vae Victus-Suffering To The Conquered-"The ultimate lifeform...Tyrant", Albert Wesker, REmakeConsumer Recreation Services  |
|  | | Voltius Raccoon Citizen


Posts: 72 Join date: 2009-04-14 Warning Level: 
 | Subject: Re: Do you think this should have been added to RE1? Fri Apr 30, 2010 10:12 am | |
| | Spike991 wrote: |
Hard to come across, especially since they come through the walls(Executioner), jumping over the fences(Majini), and even hit you from a distance...anyway, point being that it wasn't as simple as find a corner and hide out. |
Well I wouldn't hide out, I would just lead them down a path and they'd all be behind me, and I'd grenade or shotgun em, run to the other side of the map and again they'd be all nice and lined up for me, a few would be separated here and there but you get what I mean... |
|  | | Spike991 Admin


Screw Sony Posts: 9150 Join date: 2008-12-09 Location: Raccoon City Warning Level: 
 | Subject: Re: Do you think this should have been added to RE1? Thu May 06, 2010 10:49 pm | |
| | Voltius wrote: | | Spike991 wrote: |
Hard to come across, especially since they come through the walls(Executioner), jumping over the fences(Majini), and even hit you from a distance...anyway, point being that it wasn't as simple as find a corner and hide out. |
Well I wouldn't hide out, I would just lead them down a path and they'd all be behind me, and I'd grenade or shotgun em, run to the other side of the map and again they'd be all nice and lined up for me, a few would be separated here and there but you get what I mean... |
Sure, but they will start to learn(or just get lucky) and change their game plan up a bit._________________ -Vae Victus-Suffering To The Conquered-"The ultimate lifeform...Tyrant", Albert Wesker, REmakeConsumer Recreation Services  |
|  | | NicemanCandy Raccoon Citizen


NicemanCandy Posts: 111 Join date: 2010-11-30 Age: 20 Location: United Kingdom Warning Level: 
 | Subject: Re: Do you think this should have been added to RE1? Wed Dec 01, 2010 11:07 am | |
| If you want an action game where you're able to punch a behemoth then play Resident Evil 5. If you want suspense and tension in the form of survival horror, by all means you owe it to yourself to own the original Resident Evil trilogy. My work here is done. I will never long for the ability to backhand a zombie. A handgun, barely any ammo and the option to run a mile will do me just fine. |
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