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Jamesy Hunter


Posts: 1860 Join date: 2009-04-07 Age: 22 Location: Raccoon Forest
 | Subject: Re: Resident Evil 5 Classic Camera Angle Sat Mar 13, 2010 12:49 am | |
| Lost in Nightmares was very good but come on the mansion part could have been longer and there should have been more rooms. It was far too short and capcom should not have bothered with desperate escape and put all thier efforts into making Lost in Nightmares a longer game. |
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Spike991 Admin


Playstation Network: Screw Sony Posts: 7701 Join date: 2008-12-09 Location: Raccoon City Warning Level: 
 | Subject: Re: Resident Evil 5 Classic Camera Angle Sat Mar 13, 2010 2:07 am | |
| | Jamesy wrote: | | Lost in Nightmares was very good but come on the mansion part could have been longer and there should have been more rooms. It was far too short and capcom should not have bothered with desperate escape and put all thier efforts into making Lost in Nightmares a longer game. |
I don't even know if DE could have been better...there just wasn't much to do with it.
LIN was awesome, could have been longer, maybe more thought put into the portraits and other art found in the halls, more rooms that were reminiscent to rooms in the Raccoon Estate._________________ How much liquour could a licker lick if a licker could lick liquor? "The ultimate lifeform...Tyrant", Albert Wesker, REmake"It's sheer perfection...My precious G-Virus", William Birkin, RE2Consumer Recreation Services  |
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Jamesy Hunter


Posts: 1860 Join date: 2009-04-07 Age: 22 Location: Raccoon Forest
 | Subject: Re: Resident Evil 5 Classic Camera Angle Sat Mar 13, 2010 2:19 am | |
| Yeah I mean the mansion part was shockingly short. I just think it would have been better if they made Lost in Nightmares longer and scrapped the idea of desperate escape. If capcom did not bother with desperate escape than the Lost in Nightmares game would have taken 4 hours to complete which would have been better. |
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Spike991 Admin


Playstation Network: Screw Sony Posts: 7701 Join date: 2008-12-09 Location: Raccoon City Warning Level: 
 | Subject: Re: Resident Evil 5 Classic Camera Angle Sat Mar 13, 2010 2:24 am | |
| | Jamesy wrote: | | Yeah I mean the mansion part was shockingly short. I just think it would have been better if they made Lost in Nightmares longer and scrapped the idea of desperate escape. If capcom did not bother with desperate escape than the Lost in Nightmares game would have taken 4 hours to complete which would have been better. |
That is a possibility, but honestly...I can't say that it is a certainty. I mean even what we did see in LIN seemed gratuitous. Chris & Jill would probably have traveled through the mansion a bit, but all of that stuff with the Guardians, and the other sewer looking areas seemed unnecessary. The two of them would have went through the mansion, and stumbled upon Wesker & Spencer's dead body, otherwise, alot of the stuff was probably just their for gameplay.
Anyway, the only way they could have made it longer would have been expanding on the mansion part, making it larger, more area to explore, etc._________________ How much liquour could a licker lick if a licker could lick liquor? "The ultimate lifeform...Tyrant", Albert Wesker, REmake"It's sheer perfection...My precious G-Virus", William Birkin, RE2Consumer Recreation Services  |
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Jamesy Hunter


Posts: 1860 Join date: 2009-04-07 Age: 22 Location: Raccoon Forest
 | Subject: Re: Resident Evil 5 Classic Camera Angle Sat Mar 13, 2010 2:28 am | |
| They should have expanded the mansion part but at the same time I guess they wanted it to make sense in relation to the storyline. Like its been said as well why would Spencer have the undead roaming about his mansion?
Capcom are just plain lazy. Anyway I am off now bye. Might continue this chat tommorow.
Last edited by Jamesy on Sat Mar 13, 2010 2:34 am; edited 1 time in total |
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Spike991 Admin


Playstation Network: Screw Sony Posts: 7701 Join date: 2008-12-09 Location: Raccoon City Warning Level: 
 | Subject: Re: Resident Evil 5 Classic Camera Angle Sat Mar 13, 2010 2:33 am | |
| | Jamesy wrote: | They should have expanded the mansion part but at the same time I guess they wanted it to make sense in relation to the storyline. Like its been said as well why would Spencer have the undead roaming about his mansion?
Capcom are just plain lazy and selfish. |
Yeah, I would loved to have seen Crimson Heads, the way they look, sound, how aggressive they are, it would be so cool to fight against them, but it wouldn't be logical.
I would still like to see them appear in a future game, and I don't mean like in UC, like being able to handle them as we would in RE5. The V-Acts(Crimson Heads) would be extremely aggressive, and I'm sure, pretty frightening...we can hope._________________ How much liquour could a licker lick if a licker could lick liquor? "The ultimate lifeform...Tyrant", Albert Wesker, REmake"It's sheer perfection...My precious G-Virus", William Birkin, RE2Consumer Recreation Services  |
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Moonknight67 Cerberus


Posts: 211 Join date: 2010-02-24 Age: 20 Location: Rockfort Island
 | Subject: Re: Resident Evil 5 Classic Camera Angle Sat Mar 13, 2010 3:19 am | |
| V-Acts would be really cool to fight. How did they come about, anyways? Why did the zombies come back as crimson heads if you didn't decapitate them? |
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Spike991 Admin


Playstation Network: Screw Sony Posts: 7701 Join date: 2008-12-09 Location: Raccoon City Warning Level: 
 | Subject: Re: Resident Evil 5 Classic Camera Angle Sat Mar 13, 2010 3:58 am | |
| | Moonknight67 wrote: | | V-Acts would be really cool to fight. How did they come about, anyways? Why did the zombies come back as crimson heads if you didn't decapitate them? |
In the underground lab in the REmake, there is a document, I believe it is titled "V-Acts", explains it all. _________________ How much liquour could a licker lick if a licker could lick liquor? "The ultimate lifeform...Tyrant", Albert Wesker, REmake"It's sheer perfection...My precious G-Virus", William Birkin, RE2Consumer Recreation Services  |
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Moonknight67 Cerberus


Posts: 211 Join date: 2010-02-24 Age: 20 Location: Rockfort Island
 | Subject: Re: Resident Evil 5 Classic Camera Angle Sat Mar 13, 2010 4:32 am | |
| Really? I'll have to read that. |
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Spike991 Admin


Playstation Network: Screw Sony Posts: 7701 Join date: 2008-12-09 Location: Raccoon City Warning Level: 
 | Subject: Re: Resident Evil 5 Classic Camera Angle Sat Mar 20, 2010 3:37 am | |
| | Moonknight67 wrote: | | Really? I'll have to read that. |
Crimson heads were great.
By the way, I got Gold Editoin, it is pretty nice, although I think it is stupid that Capcom made the xbox user have to use a card to download the stuff...it was a free download since it was 50 bucks for the game, but kind of stupid, considering Gold is kind of an alternative to downloading the DLC...Great job Capcom. _________________ How much liquour could a licker lick if a licker could lick liquor? "The ultimate lifeform...Tyrant", Albert Wesker, REmake"It's sheer perfection...My precious G-Virus", William Birkin, RE2Consumer Recreation Services  |
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Moonknight67 Cerberus


Posts: 211 Join date: 2010-02-24 Age: 20 Location: Rockfort Island
 | Subject: Re: Resident Evil 5 Classic Camera Angle Sat Mar 20, 2010 9:26 pm | |
| I read that document, it's pretty interesting stuff. And haha, 360 fail.  |
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Spike991 Admin


Playstation Network: Screw Sony Posts: 7701 Join date: 2008-12-09 Location: Raccoon City Warning Level: 
 | Subject: Re: Resident Evil 5 Classic Camera Angle Sat Mar 20, 2010 10:33 pm | |
| | Moonknight67 wrote: | I read that document, it's pretty interesting stuff.
And haha, 360 fail.  |
Yeah, the V-Acts were all around really great additions to the series._________________ How much liquour could a licker lick if a licker could lick liquor? "The ultimate lifeform...Tyrant", Albert Wesker, REmake"It's sheer perfection...My precious G-Virus", William Birkin, RE2Consumer Recreation Services  |
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BOBLATHON Zombie


Posts: 647 Join date: 2010-04-12 Age: 28 Location: Main Hall 1F, Spencer Mansion
 | Subject: Re: Resident Evil 5 Classic Camera Angle Thu Apr 15, 2010 7:06 pm | |
| | Jamesy wrote: | Yeah true. We might be shooting zombie in outer space in RE6.
Can't wait untill 2017 when they release RE6. Belive it or not it is not that far away. |
I think that was already made with Dead Space (a great survival horror by the way)
I love the oldschool static angles, but I have gotten used to the over the shoulder view so it did seem a little odd getting back into it. Now, Capcom.... ALLOW US TO MOVE WHILE AIMING IN THE NEXT ONE. |
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Spike991 Admin


Playstation Network: Screw Sony Posts: 7701 Join date: 2008-12-09 Location: Raccoon City Warning Level: 
 | Subject: Re: Resident Evil 5 Classic Camera Angle Thu Apr 15, 2010 10:50 pm | |
| | BOBLATHON wrote: | | Jamesy wrote: | Yeah true. We might be shooting zombie in outer space in RE6.
Can't wait untill 2017 when they release RE6. Belive it or not it is not that far away. |
I think that was already made with Dead Space (a great survival horror by the way)
I love the oldschool static angles, but I have gotten used to the over the shoulder view so it did seem a little odd getting back into it. Now, Capcom.... ALLOW US TO MOVE WHILE AIMING IN THE NEXT ONE. |
We already can in Outbreak File#2, and Dead Aim._________________ How much liquour could a licker lick if a licker could lick liquor? "The ultimate lifeform...Tyrant", Albert Wesker, REmake"It's sheer perfection...My precious G-Virus", William Birkin, RE2Consumer Recreation Services  |
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BOBLATHON Zombie


Posts: 647 Join date: 2010-04-12 Age: 28 Location: Main Hall 1F, Spencer Mansion
 | Subject: Re: Resident Evil 5 Classic Camera Angle Fri Apr 16, 2010 6:32 am | |
| | Spike991 wrote: | | BOBLATHON wrote: | | Jamesy wrote: | Yeah true. We might be shooting zombie in outer space in RE6.
Can't wait untill 2017 when they release RE6. Belive it or not it is not that far away. |
I think that was already made with Dead Space (a great survival horror by the way)
I love the oldschool static angles, but I have gotten used to the over the shoulder view so it did seem a little odd getting back into it. Now, Capcom.... ALLOW US TO MOVE WHILE AIMING IN THE NEXT ONE. |
We already can in Outbreak File#2, and Dead Aim. |
I meant with the "new" over the shoulder 3rd person (RE4, RE5) views. My bad, I should have been more specific. |
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| | Resident Evil 5 Classic Camera Angle | |
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