Spike991 Admin


Screw Sony Posts: 9150 Join date: 2008-12-09 Location: Raccoon City Warning Level: 
 | Subject: Re: Resident Evil 1 remake Sat Feb 20, 2010 2:53 am | |
| | Jamesy wrote: | | LOL 10 crimson heads running at you! |
Crimson Heads really should make a return. They are really vicious and angry like the infected from 28 Days Later, and could be more scary than zombies or ganados ever were._________________ -Vae Victus-Suffering To The Conquered-"The ultimate lifeform...Tyrant", Albert Wesker, REmakeConsumer Recreation Services  |
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Soul Raccoon Citizen


ChristopherSoul Posts: 142 Join date: 2008-12-31 Age: 21 Location: Outskirts of Raccoon City Warning Level: 
 | Subject: Re: Resident Evil 1 remake Wed Feb 24, 2010 5:38 am | |
| | Jamesy wrote: | | LOL 10 crimson heads running at you! |
LOL. I like the idea. Thus the same with a RE2 & 3 remake. If they were in the style of the originals with the fixed camera, the sales wouldn't be a as great, especially with Capcom having sold 5 Million copies of 5? Yeeah, if we want Zombies? They'd have to... 1) Double the number of them 2) Once you kill them, they turn into Crimson Heads (And much faster) 3) Also adding more B.O.W.s
Otherwise, I dunno man. We do all want Zombies but at the same time I want what Lost in Nightmares did more than the Zombies "The Tension, the Atmosphere, .. the survival horror" |
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Spike991 Admin


Screw Sony Posts: 9150 Join date: 2008-12-09 Location: Raccoon City Warning Level: 
 | Subject: Re: Resident Evil 1 remake Thu Feb 25, 2010 3:27 am | |
| Obviously the slow zombies are a no-no, but mixing them in with Crimsons is realistic and ideal. Capcom really should do this, I mean playing through Raccoon in an Outbreak File#3, fighting Crimson Heads would be amazing. As I have said before, RE5's gameplay was nearly perfected, I found it really enjoyable, granted you were playing with the RE control scheme, and not the newer FPS one implemented for the newer people who want to rape the series and make Capcom do their bidding...  _________________ -Vae Victus-Suffering To The Conquered-"The ultimate lifeform...Tyrant", Albert Wesker, REmakeConsumer Recreation Services  |
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Soul Raccoon Citizen


ChristopherSoul Posts: 142 Join date: 2008-12-31 Age: 21 Location: Outskirts of Raccoon City Warning Level: 
 | Subject: Re: Resident Evil 1 remake Thu Feb 25, 2010 3:48 am | |
| You know? I can see Capcom doing a new Outbreak game, especially given the popularity of Left 4 Dead. |
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Spike991 Admin


Screw Sony Posts: 9150 Join date: 2008-12-09 Location: Raccoon City Warning Level: 
 | Subject: Re: Resident Evil 1 remake Thu Feb 25, 2010 4:01 am | |
| | Soul wrote: | You know? I can see Capcom doing a new Outbreak game, especially given the popularity of Left 4 Dead. |
Yeah, as both Outbreaks were pretty great, especially the music, and being able to see Raccoon City like it was meant to be. Honestly I hated the city that we see in RE3(which was basically hallways made with urban city tilesets), RE2 was better, as we didn't see much of it. Of course RE3 had it's cool locations, Raccoon General Hospital is classic, the park was okay, the clock tower of course...maybe even the dead factory.
Anyway, if the controls work like RE5 mabye, except you don't have to rely on your partner for everything, in fact if it were like the other 2 Outbreaks where everyone ran off and did their own thing, or even stayed with you sometimes, that would be best. Just being thrown into some building like The Hive scenario in the first one, which had many floors and all, and everyone could be doing their own thing._________________ -Vae Victus-Suffering To The Conquered-"The ultimate lifeform...Tyrant", Albert Wesker, REmakeConsumer Recreation Services  |
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