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Regenerator USS


Posts: 2079 Join date: 2008-10-01 Age: 20 Location: USA Warning Level: 
 | Subject: Re: Resident Evil RTS Wed Jul 08, 2009 1:41 pm | |
| well if only Capcom would follow your example...it looks great to me |
|  | | frodomir Tyrant T-002


Posts: 2668 Join date: 2008-10-18 Age: 21 Warning Level: 
 | Subject: Re: Resident Evil RTS Wed Jul 08, 2009 4:27 pm | |
| Not really... RTS like that would need heavy modifications, both for AI and for attacks... And most of zombie RTS games r arcades... And they look crappy (Not graphics, the whole idea) |
|  | | NiteKrawler Admin


NiteKrawler Posts: 6692 Join date: 2009-03-15 Age: 25 Location: Indiana Warning Level: 
 | Subject: Re: Resident Evil RTS Wed Jul 08, 2009 5:22 pm | |
| | frodomir wrote: | | Not really... RTS like that would need heavy modifications, both for AI and for attacks... And most of zombie RTS games r arcades... And they look crappy (Not graphics, the whole idea) |
I disagree to the maximum. If enough care and time were put into this idea, I think it could work quite well and be very fun._________________ Leon Fanboys Please Click Here Wesker is officially dead: http://ps3.ign.com/articles/100/1006931p1.html | NiteKrawler wrote: | | Jamesy wrote: | | Fine you win NightCrawler |
YYYYYEEEEEESSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!! WOOOOOHOOOO!!!!!! Who's up for round 2!?!?!?!?!?!? |
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|  | | Regenerator USS


Posts: 2079 Join date: 2008-10-01 Age: 20 Location: USA Warning Level: 
 | Subject: Re: Resident Evil RTS Wed Jul 08, 2009 8:19 pm | |
| | NiteKrawler wrote: | | frodomir wrote: | | Not really... RTS like that would need heavy modifications, both for AI and for attacks... And most of zombie RTS games r arcades... And they look crappy (Not graphics, the whole idea) |
I disagree to the maximum. If enough care and time were put into this idea, I think it could work quite well and be very fun. |
all that it takes is the ability to be able to pick it up and play right away and a great story to go along with it |
|  | | The mastAH! V.I.P


Posts: 310 Join date: 2009-05-08 Age: 17 Location: Now in a mansion in a trap meaning I could be a sandwich =0 Warning Level: 
 | Subject: Re: Resident Evil RTS Wed Jul 08, 2009 9:42 pm | |
| wat about certain maps for example Raccon City, Public Assembly and others |
|  | | Akamadoushi Raccoon Citizen


Posts: 8 Join date: 2009-07-05 Age: 22 Location: Kentucky Warning Level: 
 | Subject: Re: Resident Evil RTS Wed Jul 08, 2009 9:48 pm | |
| | AlbertWesker wrote: | That took long to read XD Why give Leon S. Kennedy only 1.5k HP not 2k like almost all the others. That would be a sweet game. |
He's a hero version of the Investigator class, meaning he's cheaper, faster to train, and faster moving than most of the other heroes; Leon and Claire would probably be the first heroes to get in a rush game (while "turtles" would hold out for Chris, Rebecca, and maybe David)
There's also some basis in my comparison between RE4 and RE5; it was always so much easier to die on RE4 (especially on professional) than in RE5. AI Sheva isn't all that helpful, so I figured either Chris is a lot more resilient than Leon or that the Las Plagas became a lot weaker by going to Africa than they were in Spain.
| NiteKrawler wrote: | ...Holy shit. Time to make Capcom a proposal I'd say!  |
I did contact them for a different game (which will now be a series of books) but they don't take unsolicitied submissions. This one might get somewhere since it's based on RE though, I will get in touch with them.
| The mastAH! wrote: | | wat about certain maps for example Raccon City, Public Assembly and others |
I haven't worked out maps yet, but I think it could include a variety of maps from various RE games. The T Virus part of the campaign would probably be in Raccoon City, the Las Plagas part could be in Spain/Africa/somewhere new. |
|  | | Akamadoushi Raccoon Citizen


Posts: 8 Join date: 2009-07-05 Age: 22 Location: Kentucky Warning Level: 
 | Subject: Re: Resident Evil RTS Sat Jul 11, 2009 3:07 am | |
| T Virus faction is complete!
T virus Units
Zombie Inherits Max HP and Armor from Corpse Spawns from a corpse for free after 60 seconds. Slow moving unit incapable of using weapons. Basic scratch attack deals 50 damage, also capable of a slow-recharging Bite attack which deals 220 damage and instantly converts the enemy into a zombie upon death.
Crimson Head Retains Armor From Previous Form, Gains 250 HP Upgrades from a Zombie for free after 120 seconds. Scratch deals 75 damage, Bite deals 250 and recharges faster.
Licker 3500 HP, No Armor Upgrades from a Crimson Head for free after 360 seconds. Moves faster than Zombies and Crimson Heads and can walk up the side of walls. Can scratch for 150 damage, has a slow-recharging Impale attack which deals 250 damage with a range of 2 and holds an enemy in place for a short time and instantly converts the enemy to a zombie upon death. A unit held in place by Impale can be killed in 1 hit by another Licker. If attacking from a wall above ground level, Impale becomes Decapitate, which is instantly fatal but prevents the enemy from becoming a Zombie.
Cerberus 300 HP Very fast moving T Virus canine. Can bite for 60 damage, bitten enemies convert into Zombies immediately upon death. Trained at a captured Police Station.
Lecchman 10,000 HP Very expensive and slow to train, very slow moving. Can punch for 300 damage, or use a fast recharging Leech Throw attack over a range of 4 which deals 40 damage per second and converts the unit into a zombie immediately upon death. Upgrades from a Zombie at a captured Hospital.
UBCS Operative 1200 HP, BP Armor (20% Damage Resistance) Offensive/Defensive T Virus unit equipped with a firearm and heavy armor. Leaves behind a corpse, but takes twice as long as other corpses to become a zombie. Trained at a captured Barracks. 20% Spawn with an M92F 20% Spawn with an M4 20% Spawn with an MP5 20% Spawn with an Ithaca 37 10% Spawn with an M249 SAW 8% Spawn with a Timberwolf C14 2% spawn with an AT4
Web Spinner 200 HP Fast and cheap to train, moves quickly and can crawl up walls. Can bite for 30 damage or spit poison for 10 damage over a range of 6. Enemies hit by poison spit become Zombies immediately upon death. Trained at a captured House.
Hunter 1500 HP Slow to train, but fast moving. Can scratch for 300 damage. Trained at a Research Facility.
G 3000 HP Extremely expensive and slow to train, fast moving and powerful G-Virus monster. Scratch deals 750 damage, can use a slow-recharging Implant ability to put a G-Embryo into an enemy. Trained at a Research Facility.
G Embryo 100 HP Weak G-Virus monster. Implanted in an enemy by G, after 60 seconds it bursts from that enemy’s chest causing instant death. Upgrades to G automatically after 180 seconds, cannot attack.
Tyrant 2000 HP, Trench Coat (8% Damage Resistance) Slow to train and slow moving, but very powerful. Can punch for 500 damage. Trained at a Laboratory.
Plant 43 1000 HP Slow moving botanical creature. Can vine whip for 80 damage over a range of 2, enemies who come within range 1 of this creature take 10 damage per second and become Zombies instantly upon death. Slow recharging Infect ability instantly converts a corpse or regular Zombie into a Green Zombie. Trained at a Laboratory.
Green Zombie 2000 HP, Inherits Armor Moves slightly faster than regular Zombies. Scratch deals 65 damage, Bite deals 200 and recharges faster than Zombie. Skips the Crimson Head upgrade and converts directly into a Licker after 450 seconds.
T Virus Heroes
K-9 Unique Cerberus 600 HP Special Equipment: Dog BP Vest Medium Armor, reduces incoming damage by 10% Special Skill: Alpha Dog All other Cerberus nearby deal 10% more damage.
Dr. Hursh Unique Leechman 15,000 HP Special Equipment: Lab Coat Light Armor, reduces incoming damage by 8% Special Skill: Leech Transfer Reduces own HP by 7500 to convert a nearby corpse or Zombie into a Leechman with half HP. Takes a very long time to recharge.
HUNK Unique UBCS Operative 2000 HP, BP Armor (20% Damage Resistance) Special Equipment: MP9 SMG, 350 Damage Special Skill: Neck Snap Fast-recharging attack with 1 range, instantly kills the targeted unit. Can only be performed on humans and Ganados.
Black Widow Unique Web Spinner 400 HP Special Equipment: Hard Exoskeleton Heavy Armor, reduces incoming damage by 5% Special Skill: Venom Bite and spit poison cause 5 damage per second after causing regular initial damage.
Hunter Elite Unique Hunter 4000 HP Special Equipment: Razor Claws Melee Weapon, 500 Damage Special Skill: Poison Claw Scratched enemies take 20 damage per second and become Zombies immediately upon death.
William Birkin Unique G 6000 HP Special Equipment: Thick Skin Heavy Armor, reduces incoming damage by 30% Special Skill: Embryo Cannon Works like the Implant ability, but over a range of 6.
Thanatos Unique Tyrant 8000 HP Special Equipment: Limiter Coat Light Armor, reduces incoming damage by 20% Special Skill: Bomb When killed, Thanatos explodes and damages all surrounding units by 800.
Albert Wesker* Unique Tyrant 5000 HP, Trench Coat (8% damage resistance) Special Equipment: Samurai Edge Pistol, 500 Damage Special Skill: Dodge Bullets Wesker has a 60% chance to dodge any incoming ranged attacks from the front, but must stop to do so. *Wesker moves slightly faster than the standard Tyrant, and also has the Dash and Hammer Punch powers. Dash moves him rapidly to a selected location, Hammer Punch deals 5000 damage to an enemy at range 1, both require a long time to recharge.
Ivy Unique Plant 43 1500 HP Special Equipment: Throned Vines Melee Weapon, 140 Damage, 2 Range Special Skill: Spore Cloud Enemies within range 1 take 20 damage per second and instantly become Green Zombies upon death.
T Virus Vehicles
UBCS Van 6000 HP Moderately fast moving vehicle. Spawn with 4 UBCS Operatives inside, can hold 10 units.
T Virus Buildings
Graveyard 25000 HP Has a guard post where up to 5 units may garrison, garrisoned units gain a 10% damage bonus. Filled with corpses, zombies can continuously spawn here.
Research Facility 30000 HP Up to 20 units can garrison inside. Trains Hunters and Gs, upgrades all T Virus units except Tyrants.
Laboratory 30000 HP Up to 10 units can garrison inside. Trains Tyrants and Plants, upgrades Tyrants and has some miscellaneous upgrades.
T Virus Upgrades
Infection Rate I The time required for a corpse to become a Zombie, or for a Zombie unit to upgrade is reduced by 10%. Researched at a Research Facility.
Infection Rate II The time is reduced by another 10%. Researched at a Research Facility.
Infection Rate III The time is reduced by another 10%. Researched at a Research Facility.
Infection Rate IV The time is reduced by another 10%. Researched at a Research Facility.
Infection Rate V Corpses become Crimson Heads instead of Zombies. Researched at a Research Facility.
Hunter Beta Enhanced version of the Hunter that has 500 more HP and deals 50 more damage. All Hunters upgraded automatically. Researched at a Research Facility.
Hunter Gamma Enhanced version of the Hunter Beta that has 500 more HP and deals 50 more damage. All Hunter Betas upgraded automatically. Researched at a Research Facility.
TG Virus G’s standard attacks cause enemies to become Zombies upon death, G recovers HP constantly like other T Virus units. Researched at a Research Facility.
Licker Beta Enhanced version of the Licker that has 500 more HP and deals 50 more damage. Existing Lickers do not upgrade, but all Crimson Heads now become Licker Betas. Researched at a Research Facility.
T-103 Enhanced version of the Tyrant that moves faster, has 500 more HP, and deals 50 more damage. All Tyrants upgraded automatically. Researched at a Laboratory.
T-104 Enhanced version of the T-103 that moves faster, has 1000 more HP, and deals 50 more damage. all T-103s upgraded automatically. Researched at a Laboratory.
T-Veronica Virus All T Virus units gain a 10% boost to max HP. Researched at a Laboratory.
Progenitor Virus All T Virus units move faster. Researched at a Laboratory.
Buster Crimson Heads, Lickers, Hunters, Gs, and Tyrants have a 25% chance of breaking a human unit’s weapon when attacking. A unit with a broken weapon will be reduced to using fists until they garrison inside a friendly building. Researched at a Laboratory.
T Virus Ammunition UBCS Operative attacks cause enemy units to become Zombies immediately upon death. Researched at a captured Barracks.
Precision Scope Boosts range of Timberwolf C14 and AT4 by 20%. Researched at a captured Barracks.
Night Vision Goggles UBCS Operatives suffer no accuracy penalty at night. Researched at a captured Barracks.
Vertical Foregrip Increases accuracy for MP5, M4, and M249 SAW. Researched at a captured Mercenary Guild.
Suppressor M92F and MP5 make less noise and draw less enemy attention. Researched at a captured Mercenary Guild.
Tactical Boots UBCS Operatives move 10% faster. Researched at a captured Mercenary Guild.
Grenade Belt UBCS Operatives may use frag grenades. Researched at a captured Mercenary Guild.
Up-Armoring UBCS Operatives can repair vehicles in the field. Researched at a captured Factory. |
|  | | The mastAH! V.I.P


Posts: 310 Join date: 2009-05-08 Age: 17 Location: Now in a mansion in a trap meaning I could be a sandwich =0 Warning Level: 
 | Subject: Re: Resident Evil RTS Sat Jul 11, 2009 1:16 pm | |
| for tv virus why don't the units all get a certain percentage chance for fire damage |
|  | | HollowVegas Raccoon Citizen


HollowVegas Posts: 6 Join date: 2011-10-15 Age: 20 Warning Level: 
 | Subject: Re: Resident Evil RTS Sat Oct 15, 2011 6:15 pm | |
| Why was this never proposed to Capcom? |
|  | | Sargent D UBCS


Steam: Leper Messiah Posts: 2406 Join date: 2011-09-19 Age: 16 Location: South of Heaven Warning Level: 
 | Subject: Re: Resident Evil RTS Sat Oct 15, 2011 8:23 pm | |
| I never really cared for RTS games, what are some good RTS games I can try out? |
|  | | Mass Distraction Moderator


Mass Distraction Posts: 7415 Join date: 2009-09-15 Age: 21 Location: Finland Warning Level: 
 | Subject: Re: Resident Evil RTS Sat Oct 15, 2011 9:22 pm | |
| | Sargent D wrote: | | I never really cared for RTS games, what are some good RTS games I can try out? |
I would say the Command & Conquer games. They aren't too complicated and are actually really fun with all their live action cutscenes._________________ ~The Weapon of Mass Distraction~ COMMUNITY:Resident Evil Forums Chat Group: [link]Resident Evil Forums Facebook: [link]Come check my Let's Plays: [link]Gaming forum I'm moderating: [link] |
|  | | Sargent D UBCS


Steam: Leper Messiah Posts: 2406 Join date: 2011-09-19 Age: 16 Location: South of Heaven Warning Level: 
 | Subject: Re: Resident Evil RTS Sun Oct 16, 2011 1:23 am | |
| | Mass Distraction wrote: | | I would say the Command & Conquer games. They aren't too complicated and are actually really fun with all their live action cutscenes. |
I always heard good stuff about those games, i'll check those out sometime. |
|  | | HollowVegas Raccoon Citizen


HollowVegas Posts: 6 Join date: 2011-10-15 Age: 20 Warning Level: 
 | Subject: Re: Resident Evil RTS Sun Oct 16, 2011 4:13 am | |
| I think Age of Empires is pretty good, but thoose are kinda older games lol |
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