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 Watch your back, Chris

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PostSubject: Watch your back, Chris   Mon Jun 08, 2009 5:11 am

You know a control function that would have been useful in both RE4 & 5? Pressing the right analog stick to make the characters turn their heads and look behind them... Suspect
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PostSubject: Re: Watch your back, Chris   Mon Jun 08, 2009 5:16 am

Hmmm, I don't know, I think being restricted like that is something that adds tension, much like the camera angles of previous games...

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PostSubject: Re: Watch your back, Chris   Mon Jun 08, 2009 8:10 am

It's more of an annoyance to me.
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PostSubject: Re: Watch your back, Chris   Mon Jun 08, 2009 10:55 am

I think it would have been helpful to have something like that...it would make life easy during the game
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PostSubject: Re: Watch your back, Chris   Mon Jun 08, 2009 3:10 pm

But then the characters would be owls instead of humans. Very Happy
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PostSubject: Re: Watch your back, Chris   Mon Jun 08, 2009 3:14 pm

I find that the quick reverse worked just as well...mind you i quite like the tension it builds up not knowing what is behind you but kinda knowing something is.
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PostSubject: Re: Watch your back, Chris   Mon Jun 08, 2009 8:51 pm

The only time I found it annoying is when not knowing what was behind me resulted in finding out, with a large axe, then having to either wait on Sheva or constantly press B.Sad

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PostSubject: Re: Watch your back, Chris   Mon Jun 08, 2009 9:02 pm

lol! on pro mode Sheva never once helps me at all....in fact if i go into a dying state since pro mode is pretty much a one hit kills kinda job...well Sheva just shouts i'm coming and guess what...she never does...she either just stands there watching or she gets too carried away shooting resulting in me cursing her and having zero love for her....bitch.
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PostSubject: Re: Watch your back, Chris   Tue Jun 09, 2009 4:53 am

I dunno GL, some 3rd person shooters use that. It seems weird that you hate how the series is turning into an action series with the 3rd person shooting going on, yet you want to take it even further into 3rd person actiondom by implementing such a feature. Smile

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Watch your back, Chris

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