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weskersbarber
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PostSubject: Re: Resident Evil 6: ideas and suggestions.   Mon Sep 06, 2010 9:35 am

Jamesy wrote:
Indeed without the files RE would not be the same.

Oh yeah guys on the topic of re6 apperently capcom want to release it as soon as possible and there will be more news on RE6 shortly.

http://aussie-gamer.com/keiji-inafune-talks-resident-evil-6-revelations-3ds/


Ha ha i read that article and take a look at the bottom of that page, was that you jamesy who posted the comment about REmake.
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PostSubject: Re: Resident Evil 6: ideas and suggestions.   Mon Sep 06, 2010 2:14 pm

What did I say about RE1 Remake?

Its not that great of news because if they rush RE6 it may not be very good.
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PostSubject: Re: Resident Evil 6: ideas and suggestions.   Mon Sep 06, 2010 3:38 pm

Jamesy wrote:
What did I say about RE1 Remake?

Its not that great of news because if they rush RE6 it may not be very good.


Click on the link you posted. Then go to the bottom of that page to the comments. looks like you left a comment there.
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PostSubject: Re: Resident Evil 6: ideas and suggestions.   Mon Sep 06, 2010 5:44 pm

Obviously RE6 is not going to be set that long after the events of RE5.
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PostSubject: Re: Resident Evil 6: ideas and suggestions.   Mon Sep 06, 2010 8:26 pm

I would really throw my cat away if this Resident Evil was not worth it. But then again, my PS3 broke. I would want to see Claire and Chris for some reason. Since they are siblings.
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NiteKrawler
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PostSubject: Re: Resident Evil 6: ideas and suggestions.   Mon Sep 06, 2010 11:15 pm

Again...someone stealing my news. I already posted that info about RE6 coming out as soon as possible. What do I have to do to get credit around here?

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PostSubject: Re: Resident Evil 6: ideas and suggestions.   Tue Sep 07, 2010 12:17 am

Heaven knows what RE6 is going to be all about Neutral
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PostSubject: Re: Resident Evil 6: ideas and suggestions.   Tue Sep 07, 2010 3:55 pm

i think most people can agree the games need to be scarier. the whole game should take place at night, no daylight at all just moonlight and go between an inside setting to outside setting .

As far as the camera, fixed is more terrifying but old school, over the shoulder makes it seem all action based, i mean doing puzzles like everyone wants to bring back would be horrible in over the shoulder, and so was looking around. you had to constantly spin around looking for vases or some monster in the distance shooting at you sucked makes you dizzy and seem chaotic. They need to find a balance between the camera angles, like making the camera switch when u hit R1 to draw your weapon.

i have alot of memories of what made RE great and it stopped after RE4 came out, it may have been the over the shoulder view or the silly vases placed everywhere or the overall switch from survival horror to action game, most likely all of the above.

another thing your undead enemies should not be driving dirt bikes or boats or anything i mean come on, we need a super creepy setting with a good game opening to get you on the edge of your seat before u even begin and possibly make u want to turn a light on...
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PostSubject: Re: Resident Evil 6: ideas and suggestions.   Tue Sep 07, 2010 4:01 pm

Technically the ganados and majini are not undead.

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NiteKrawler wrote:
Jamesy wrote:
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PostSubject: Re: Resident Evil 6: ideas and suggestions.   Tue Sep 07, 2010 4:28 pm

it was still dumb, something id expect from metal gear, which has yet to put out a bad game
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PostSubject: Re: Resident Evil 6: ideas and suggestions.   Tue Sep 07, 2010 5:13 pm

Apparently, you've never played the original Metal Gear on the NES.

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NiteKrawler wrote:
Jamesy wrote:
Fine you win NightCrawler


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PostSubject: Re: Resident Evil 6: ideas and suggestions.   Tue Sep 07, 2010 5:25 pm

NiteKrawler wrote:
Apparently, you've never played the original Metal Gear on the NES.

I happened to like it Very Happy
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PostSubject: Re: Resident Evil 6: ideas and suggestions.   Tue Sep 07, 2010 5:45 pm

Mass Distraction wrote:
NiteKrawler wrote:
Apparently, you've never played the original Metal Gear on the NES.

I happened to like it Very Happy


It was ok...but even Kojima-san thought it was a pile of crap. Of course, he thinks everything he does is a pile of crap. Too hard on himself.

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NiteKrawler wrote:
Jamesy wrote:
Fine you win NightCrawler


YYYYYEEEEEESSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!! WOOOOOHOOOO!!!!!! Who's up for round 2!?!?!?!?!?!?

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PostSubject: Re: Resident Evil 6: ideas and suggestions.   Tue Sep 07, 2010 6:21 pm

oh my god... i lol'd SO HARD at jamesy's comment on the page.... and i don't know why...
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weskersbarber
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PostSubject: Re: Resident Evil 6: ideas and suggestions.   Tue Sep 07, 2010 7:53 pm

nekronuke wrote:
oh my god... i lol'd SO HARD at jamesy's comment on the page.... and i don't know why...


Ive been asking Jamesy about it but he keeps ignoring me. Rolling Eyes
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