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Ghost Leader
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PostSubject: Re: Resident Evil 6: ideas and suggestions.   Fri May 22, 2009 8:17 am

NiteKrawler wrote:
I swear to Jeebus if I hear anything else about Leon I'm going to have to start calling him overrated.

He is overrated.
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PostSubject: Re: Resident Evil 6: ideas and suggestions.   Fri May 22, 2009 11:13 am

Jamesy wrote:
I don't think we need LOADS of characters from past Resident Evil games in the sixth edition of Resident Evil. I think just two original characters would be find though.

I think both Jill and Barry should be in Resident Evil 6 (reunite after over a decade). And as I said the main villian in the game should be holding barry prisioner so Jill can set him free. Okay and maybe Leon S Kennedy could make an apperence? It just sounds like a bad idea to me to have Chris, Sheva and Jill team up in the BSAA.


Yeah I wouldn't mind some new characters, and some old ones too....

Not sure how they should do it, but I do think Leon needs a break, seriously though.Smile

I wouldn't mind Barry getting the spotlight like in Gaiden, but it not sucking.Smile

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NEMESIS23
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PostSubject: Re: Resident Evil 6: ideas and suggestions.   Sat May 23, 2009 5:06 pm

Like i said before Carlos should be in it...And he goes back to the fucked up abandon Raccoon city for what ever reason.

That would be cool,But probably would not work.
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PostSubject: Re: Resident Evil 6: ideas and suggestions.   Sat May 23, 2009 5:21 pm

NEMESIS23 wrote:
Like i said before Carlos should be in it...And he goes back to the fucked up abandon Raccoon city for what ever reason.

That would be cool,But probably would not work.


Didn't GL already say that going back to Raccoon City is impossible? Fallout.

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PostSubject: Re: Resident Evil 6: ideas and suggestions.   Sat May 23, 2009 10:17 pm

NiteKrawler wrote:
NEMESIS23 wrote:
Like i said before Carlos should be in it...And he goes back to the fucked up abandon Raccoon city for what ever reason.

That would be cool,But probably would not work.


Didn't GL already say that going back to Raccoon City is impossible? Fallout.

Indeed I did.

Radioactive fallout would be poisonous to anyone and anything besides cockroaches, and the location will stay that way for at least 10,000 years.
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PostSubject: Re: Resident Evil 6: ideas and suggestions.   Mon May 25, 2009 1:56 am

they already said that resident evil 6 will be a complete re-boot like how res 4 was to the previous games.
but i think it would be cool if all of resident evil 4 and 5 was a dream! lol. and that umbrella was still around and there was no stupid uroboros virus. i could go on but... yeah. haha.
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PostSubject: Re: Resident Evil 6: ideas and suggestions.   Mon May 25, 2009 12:18 pm

More on Tricell, more on their viruses...i'm seriously starting to think they are working on more than they were letting on, more on Spencers map and for me....defo more on the list of people that have information on Umbrella, Spencer and all it's work....some have been found and terminated...others are still at large.
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PostSubject: Re: Resident Evil 6: ideas and suggestions.   Mon May 25, 2009 4:19 pm

gravesinger wrote:
they already said that resident evil 6 will be a complete re-boot like how res 4 was to the previous games.
but i think it would be cool if all of resident evil 4 and 5 was a dream! lol. and that umbrella was still around and there was no stupid uroboros virus. i could go on but... yeah. haha.


That would make the series an epic fail. You already don't like 4 and 5, but that would ruin it more for you, trust me.

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PostSubject: Re: Resident Evil 6: ideas and suggestions.   Mon May 25, 2009 4:23 pm

RedFieldRiot wrote:
More on Tricell, more on their viruses...i'm seriously starting to think they are working on more than they were letting on, more on Spencers map and for me....defo more on the list of people that have information on Umbrella, Spencer and all it's work....some have been found and terminated...others are still at large.


Yes, there are so man different things left over from all throughout the series that could be taken in and used for something really cool.Smile

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PostSubject: Re: Resident Evil 6: ideas and suggestions.   Thu Sep 02, 2010 1:42 am

i think resident evil 6 needs a big mansion or castle type of setting with the main character somehow forced into the evil of resident evil, instead of the main character wanting to be there or knowing that the virus is the problem already and going there because they are trying to be a hero, makes it seem more terrifying when when its unexpected . Like how RE 1 started, chased into the mansion and unable to get out, forced into survival with the unknown.

need a new cast of main characters, characters that have never seen zombies and might also be scared about the situation they have come to be in.

Another thing is sounds, and maybe the occasional eerie music i dont remember there being any in re4 or 5.

And please dont bring back the stupid vases everywhere u have to break open for whatever. Plant them places senseable places, and everything dosent have to glow blue or red or twinkle at all.

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PostSubject: Re: Resident Evil 6: ideas and suggestions.   Thu Sep 02, 2010 2:16 am

Sounds like you want to go back to RE's roots and make things a bit more hardcore. I think I could live with that.

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Jamesy wrote:
Fine you win NightCrawler


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PostSubject: Re: Resident Evil 6: ideas and suggestions.   Thu Sep 02, 2010 4:55 pm

NiteKrawler wrote:
Sounds like you want to go back to RE's roots and make things a bit more hardcore. I think I could live with that.


I did not really like the original RE gameplay. I liked everything about it but the gameplay.

Give me everything from RE 1 story but with RE5 gameplay. Not RE 4 because then you can pause and look through your briefcase and it is a little less realistic than 5.

Behind the shoulder perspective is where its at.
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PostSubject: Re: Resident Evil 6: ideas and suggestions.   Thu Sep 02, 2010 4:57 pm

I never minded the old gameplay. I was even good at the controls.

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NiteKrawler wrote:
Jamesy wrote:
Fine you win NightCrawler


YYYYYEEEEEESSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!! WOOOOOHOOOO!!!!!! Who's up for round 2!?!?!?!?!?!?

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PostSubject: Re: Resident Evil 6: ideas and suggestions.   Thu Sep 02, 2010 5:04 pm

The old RE gameplay made the whole experience more scary and tense in my opinon and besides that is what resident evil is suppoused to be about. We don't wan't it turning into some action game franchise like gears of war.
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PostSubject: Re: Resident Evil 6: ideas and suggestions.   Thu Sep 02, 2010 5:27 pm

Jamesy wrote:
The old RE gameplay made the whole experience more scary and tense in my opinon and besides that is what resident evil is suppoused to be about. We don't wan't it turning into some action game franchise like gears of war.


Jamesy spoke spense for the first time in a long time. Razz
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